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| author | Filip Wandzio <contact@philw.dev> | 2026-01-29 01:01:05 +0100 |
|---|---|---|
| committer | Filip Wandzio <contact@philw.dev> | 2026-01-29 01:01:05 +0100 |
| commit | ee49ab9ea93947e3e78c2fd2565bf1e28cddb7b0 (patch) | |
| tree | 867127b168a7e34f60adf47ea0f119cd954bc955 /baseq3 | |
| parent | 3c5f4abd748f6c7f05d00883523d700432c9d7ca (diff) | |
| download | q3sv-ee49ab9ea93947e3e78c2fd2565bf1e28cddb7b0.tar.gz q3sv-ee49ab9ea93947e3e78c2fd2565bf1e28cddb7b0.zip | |
This commit makes the fetchpk3 script more bulletproof. The logic was separated into functions with proper sanity checks. The script now downloads also the custom map files. I plan on adding another script that will copy/move the maps into the /var/www/xyz folder, so players could actually use their autodownload.
Remove redundant server.cfg
My servers will only run modded version of quake3 so there is no need for vanilla config
Signed-off-by: Filip Wandzio <contact@philw.dev>
Diffstat (limited to '')
| -rw-r--r-- | baseq3/server.cfg | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/baseq3/server.cfg b/baseq3/server.cfg deleted file mode 100644 index d4b4f98..0000000 --- a/baseq3/server.cfg +++ /dev/null | |||
| @@ -1,19 +0,0 @@ | |||
| 1 | set sv_hostname "Q3Plus 3v3 Philw Tournament Server" | ||
| 2 | set g_motd "GL & HF" | ||
| 3 | |||
| 4 | set sv_maxclients "6" | ||
| 5 | set sv_fps "125" | ||
| 6 | set sv_timeout "200" | ||
| 7 | |||
| 8 | set g_gametype "4" | ||
| 9 | set timelimit "20" | ||
| 10 | set fraglimit "0" | ||
| 11 | |||
| 12 | set g_warmup "20" | ||
| 13 | set g_doWarmup "1" | ||
| 14 | |||
| 15 | set sv_pure "1" | ||
| 16 | set sv_strictAuth "1" | ||
| 17 | |||
| 18 | |||
| 19 | map q3dm6 | ||
