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-rw-r--r--q3plus/conf/philw.cfg872
1 files changed, 872 insertions, 0 deletions
diff --git a/q3plus/conf/philw.cfg b/q3plus/conf/philw.cfg
new file mode 100644
index 0000000..65df561
--- /dev/null
+++ b/q3plus/conf/philw.cfg
@@ -0,0 +1,872 @@
1Config
2{
3 Name = "^0/ ^7Q^13^7Plus^4";
4 Version = "3";
5 Date = "Sept 2, 2022";
6 Author = "Gibins with help from Foo";
7}
8
9
10
11// ===== MAIN SETTINGS ========================================
12
13
14Misc
15{
16 $bot_challenge = 1;
17 $g_autojoin = 0;
18 $g_speed = 320;
19 $g_quadfactor = 3.0;
20 $g_teamAutoJoin = 0;
21 $sv_holyshit = 1;
22 $sv_inactivityspectator = 120;
23 //$sv_maps = "conf/maplist.cfg";
24 $sv_matchmode = 2;
25 $sv_Physics = 0;
26 $sv_solids = no;
27 $sv_spawnsystem = 2;
28 $sv_suddendeath = 1;
29 $sv_unlagged = 1;
30
31 Hit Box = 1.0;
32 Hitbox Cylinder = No;
33 Start Powerups = PW_NONE;
34}
35
36
37
38// ===== WEAPONS ==============================================
39
40
41Suicide
42{
43 Damage = 0;
44 Radius = 0;
45 Style = 0;
46}
47
48Gauntlet
49{
50 Cycle = 400;
51 Damage = 50;
52 Knockback = Damage;
53 Weight = 1.0;
54}
55
56Machinegun
57{
58 AmmoLimit = 150;
59 Bounce = no;
60 Cycle = 100;
61 Damage = ( $g_gametype != GT_TEAM ? 7 : 5 );
62 Knockback = Damage;
63 Radial = 1;
64 Radius = no;
65 Regen = no;
66 Self Knockback = 0;
67 Sky = no;
68 Splash Damage = 0;
69 Spread = 1;
70 Style = WPS_IMPACT_MACHINEGUN;
71 Weight = 1.0;
72}
73
74Shotgun
75{
76 Ammo Limit = 25;
77 Bounce = no;
78 Cycle = 1000;
79 Damage = 10;
80 Firing Knockback = 0;
81 Firing Knockback HV = 0.8;
82 Firing Weight = 1.0;
83 FixedPattern = 2 | PATTERN_TIGHT;
84 Pellet Count = 11;
85 Radial = yes;
86 Radius = no;
87 Regen = no;
88 Self Damage = 0.5;
89 Self Knockback HV = 0.0;
90 Self Slide Factor = 1.0;
91 Sky = no;
92 Splash Damage = 0;
93 Spread = 700;
94 Style = WPS_IMPACT_SHOTGUN;
95 Time -> Ammo = 0;
96 Time -> Dropping = 0;
97 Time -> Raising = 0;
98 Time -> Shooting = 0;
99 Weight = 1.0;
100}
101
102Grenade Launcher
103{
104 AmmoLimit = 25;
105 Bounce = -1;
106 Cycle = 800;
107 Damage = 100;
108 Gravity = yes;
109 Knockback = Damage;
110 Radius = 150;
111 Regen = no;
112 Self Damage = 0.5;
113 Self Knockback = Damage;
114 Sky = 0;
115 Speed = 700;
116 Splash Damage = 100;
117 Style = WPS_IMPACT_GRENADE;
118 Time to Live = 2.5;
119 Weight = 1.0;
120}
121
122Rocket Launcher
123{
124 AmmoLimit = 50;
125 Bounce = no;
126 Cycle = 800;
127 Damage = 100;
128 Gravity = no;
129 Homing Factor = 0.3;
130 Knockback = Damage;
131 Radius = 120;
132 Regen = no;
133 Self Damage = 0.5;
134 Self Knockback = Damage;
135 Sky = 0;
136 Speed = 900;
137 Splash Damage = 100;
138 Style = WPS_IMPACT_ROCKET;
139 Time to Live = 30;
140 Weight = 1.0;
141}
142
143Lightning Gun
144{
145 AmmoLimit = 150;
146 Bounce = no;
147 Cycle = 50;
148 Damage = 8;
149 Knockback = Damage;
150 Radius = no;
151 Range = 768;
152 Regen = no;
153 Self Knockback = 0;
154 Sky = no;
155 Splash Damage = 0;
156 Style = no;
157 Weight = 1.0;
158}
159
160Railgun
161{
162 AmmoLimit = 25;
163 Bounce = no;
164 Cycle = 1500;
165 Damage = 100;
166 Knockback = Damage;
167 Radius = no;
168 Regen = no;
169 Self Knockback = 0;
170 Sky = no;
171 Splash Damage = 0;
172 Style = WPS_RAILTRAIL | WPS_IMPACT_RAIL;
173 Weight = 1.0;
174}
175
176Plasma Gun
177{
178 AmmoLimit = 150;
179 Bounce = no;
180 Cycle = 100;
181 Damage = 20;
182 Gravity = no;
183 Knockback = Damage;
184 Radius = 20;
185 Regen = no;
186 Self Damage = 0.5;
187 Self Knockback = Damage;
188 Sky = no;
189 Speed = 2000;
190 Splash Damage = 14;
191 Spread = 300;
192 Style = WPS_IMPACT_PLASMA;
193 Time to Live = 30;
194 Weight = 1.0;
195}
196
197BFG
198{
199 Ammo Limit = 50;
200 Bounce = no;
201 Cycle = 333;
202 Damage = 100;
203 Gravity = no;
204 KnockBack = Damage;
205 Radius = 80;
206 Regen = no;
207 Self Damage = 0.5;
208 SelfKnockBack = Damage;
209 Sky = no;
210 Speed = 2000;
211 Splash Damage = 100;
212 Style = WPS_IMPACT_BFG;
213 Time to Live = 30;
214 Weight = 1.0;
215}
216
217
218
219// ===== ITEMS ETC. ===========================================
220
221
222Items
223{
224 Shootable = no;
225}
226
227Armor System
228{
229 System = 0;
230 Spawn Quality = IT_ARMOR_JACKET;
231 Jacket Limit = 200;
232 Combat Limit = 200;
233 Body Limit = 200;
234 Jacket Quality = 0.66;
235 Combat Quality = 0.66;
236 Body Quality = 0.66;
237}
238
239Regen Factors
240{
241 Soft Health = 15;
242 Hard Health = Soft Health / 3;
243 Soft Armor = 0;
244 Hard Armor = 0;
245}
246
247Suit Factors
248{
249 Direct = 0.75;
250 Splash = 0;
251}
252
253
254
255// ===== GAMETYPES ============================================
256
257// ===== DUEL =================================================
258
259
260if ($g_gametype == GT_TOURNAMENT)
261{
262 $fraglimit = 0;
263 $g_warmup = 0;
264 $sv_floodProtect = 0;
265 $sv_rotation = "";
266 $sv_maps = "conf/maplist_1v1.cfg";
267 $timelimit = 10;
268
269 Ammos = AM_ALL & ~AM_BFG;
270 Armor = 0;
271 DM Flags = DM_DROP_WEAPONS;
272 Health = 125;
273 Items = IT_ALL & ~(IT_MEDKIT | IT_TELEPORTER);
274 Powerups = PW_NONE;
275 Spawn Protection = 0;
276 Start Weapons = WP_GAUNTLET | WP_MACHINEGUN;
277 Weapons = WP_ALL & ~(WP_BFG | WP_GRAPPLING_HOOK);
278
279World Damage
280{
281 Fall Medium = 5;
282 Fall Far = 10;
283 Lava = 30;
284 Slime = 10;
285 Water = 15;
286}
287
288 modifyItem(0, "weapon_machinegun", "", 5, 50);
289 modifyItem(0, "weapon_shotgun", "", 5, 10);
290 modifyItem(0, "weapon_grenadelauncher", "", 5, 10);
291 modifyItem(0, "weapon_rocketlauncher", "", 5, 10);
292 modifyItem(0, "weapon_lightning", "", 5, 100);
293 modifyItem(0, "weapon_railgun", "", 5, 10);
294 modifyItem(0, "weapon_plasmagun", "", 5, 50);
295
296 modifyItem(0, "ammo_bullets", "", 40, 50);
297 modifyItem(0, "ammo_shells", "", 40, 5);
298 modifyItem(0, "ammo_grenades", "", 40, 5);
299 modifyItem(0, "ammo_rockets", "", 40, 5);
300 modifyItem(0, "ammo_lightning", "", 40, 50);
301 modifyItem(0, "ammo_slugs", "", 40, 5);
302 modifyItem(0, "ammo_cells", "", 40, 50);
303
304 modifyItem(0, "item_health_small", "", 35, 5);
305 modifyItem(0, "item_health", "", 35, 25);
306 modifyItem(0, "item_health_large", "", 35, 50);
307 modifyItem(0, "item_health_mega", "", 35, 100);
308
309 modifyItem(0, "item_armor_shard", "", 25, 5);
310 modifyItem(0, "item_armor_jacket", "", 25, 25);
311 modifyItem(0, "item_armor_combat", "", 25, 50);
312 modifyItem(0, "item_armor_body", "", 25, 100);
313
314 modifyItem(0, "holdable_medkit", "", 60);
315 modifyItem(0, "holdable_teleporter", "", 60);
316
317}
318
319
320
321// ===== FREE FOR ALL =========================================
322
323
324else if ($g_gametype == GT_FFA)
325{
326 $fraglimit = 40;
327 $g_warmup = 1;
328 $sv_floodProtect = 1;
329 // $sv_maps = "conf/maplist_ffa.cfg";
330 $timelimit = 10;
331
332 Ammos = AM_ALL;
333 Armor = 0;
334 DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS | DM_NO_QUAD_KNOCKBACK | DM_NO_FALLING_DAMAGE;
335 Health = 125;
336 Items = IT_ALL;
337 Powerups = PW_ALL;
338 Spawn Protection = 0;
339 Start Weapons = WP_GAUNTLET | WP_MACHINEGUN;
340 Weapons = WP_ALL;
341
342World Damage
343{
344 Fall Medium = 0;
345 Fall Far = 0;
346 Lava = 30;
347 Slime = 10;
348 Water = 15;
349}
350
351 modifyItem(0, "weapon_machinegun", "", 3, 50);
352 modifyItem(0, "weapon_shotgun", "", 3, 10);
353 modifyItem(0, "weapon_grenadelauncher", "", 3, 10);
354 modifyItem(0, "weapon_rocketlauncher", "", 3, 10);
355 modifyItem(0, "weapon_lightning", "", 3, 100);
356 modifyItem(0, "weapon_railgun", "", 3, 10);
357 modifyItem(0, "weapon_plasmagun", "", 3, 50);
358 modifyItem(0, "weapon_bfg", "", 30, 10);
359
360 modifyItem(0, "ammo_bullets", "", 30, 50);
361 modifyItem(0, "ammo_shells", "", 30, 5);
362 modifyItem(0, "ammo_grenades", "", 30, 5);
363 modifyItem(0, "ammo_rockets", "", 30, 5);
364 modifyItem(0, "ammo_lightning", "", 30, 50);
365 modifyItem(0, "ammo_slugs", "", 30, 5);
366 modifyItem(0, "ammo_cells", "", 30, 50);
367
368 modifyItem(0, "item_health_small", "", 35, 5);
369 modifyItem(0, "item_health", "", 35, 25);
370 modifyItem(0, "item_health_large", "", 35, 50);
371 modifyItem(0, "item_health_mega", "", 35, 100);
372
373 modifyItem(0, "item_armor_shard", "", 25, 5);
374 modifyItem(0, "item_armor_jacket", "", 25, 25);
375 modifyItem(0, "item_armor_combat", "", 25, 50);
376 modifyItem(0, "item_armor_body", "", 25, 100);
377
378 modifyItem(0, "item_quad", "", "", 31);
379 modifyItem(0, "item_enviro", "", "", 31);
380 modifyItem(0, "item_haste", "", "", 31);
381 modifyItem(0, "item_invis", "", "", 31);
382 modifyItem(0, "item_regen", "", "", 31);
383 modifyItem(0, "item_flight", "", "", 31);
384
385 modifyItem(0, "holdable_medkit", "", 60);
386 modifyItem(0, "holdable_teleporter", "", 60);
387
388}
389
390
391
392// ===== TEAM DEATHMATCH ======================================
393
394
395else if ($g_gametype == GT_TEAM)
396{
397 $fraglimit = 50;
398 $g_friendlyFire = 1;
399 $g_warmup = 45;
400 $sv_floodProtect = 1;
401 $sv_rotation = "";
402 $sv_maps = "conf/maplist_tdm.cfg";
403 $sv_teambalance = 1;
404 $timelimit = 10;
405
406 Ammos = AM_ALL & ~AM_BFG;
407 Armor = 0;
408 DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_NO_QUAD_KNOCKBACK;
409 Drop Enable = DR_WEAPON;
410 Health = 125;
411 Items = IT_ALL;
412 Powerups = PW_QUAD | PW_REGEN | PW_BATTLESUIT;
413 Spawn Protection = 0;
414 Start Weapons = WP_GAUNTLET | WP_MACHINEGUN;
415 Weapons = WP_ALL & ~(WP_BFG | WP_GRAPPLING_HOOK);
416
417World Damage
418{
419 Fall Medium = 5;
420 Fall Far = 10;
421 Lava = 30;
422 Slime = 10;
423 Water = 15;
424}
425
426 modifyItem(0, "weapon_machinegun", "", 20, 50);
427 modifyItem(0, "weapon_shotgun", "", 20, 10);
428 modifyItem(0, "weapon_grenadelauncher", "", 20, 10);
429 modifyItem(0, "weapon_rocketlauncher", "", 20, 10);
430 modifyItem(0, "weapon_lightning", "", 20, 100);
431 modifyItem(0, "weapon_railgun", "", 20, 10);
432 modifyItem(0, "weapon_plasmagun", "", 20, 50);
433
434 modifyItem(0, "ammo_bullets", "", 40, 50);
435 modifyItem(0, "ammo_shells", "", 40, 5);
436 modifyItem(0, "ammo_grenades", "", 40, 5);
437 modifyItem(0, "ammo_rockets", "", 40, 5);
438 modifyItem(0, "ammo_lightning", "", 40, 50);
439 modifyItem(0, "ammo_slugs", "", 40, 5);
440 modifyItem(0, "ammo_cells", "", 40, 50);
441
442 modifyItem(0, "item_health_small", "", 35, 5);
443 modifyItem(0, "item_health", "", 35, 25);
444 modifyItem(0, "item_health_large", "", 35, 50);
445 modifyItem(0, "item_health_mega", "", 35, 100);
446
447 modifyItem(0, "item_armor_shard", "", 25, 5);
448 modifyItem(0, "item_armor_jacket", "", 25, 25);
449 modifyItem(0, "item_armor_combat", "", 25, 50);
450 modifyItem(0, "item_armor_body", "", 25, 100);
451
452 modifyItem(0, "item_quad", "", "", 31);
453 modifyItem(0, "item_enviro", "", "", 31);
454 modifyItem(0, "item_haste", "", "", 31);
455 modifyItem(0, "item_invis", "", "", 31);
456 modifyItem(0, "item_regen", "", "", 31);
457 modifyItem(0, "item_flight", "", "", 31);
458
459 modifyItem(0, "holdable_medkit", "", 60);
460 modifyItem(0, "holdable_teleporter", "", 60);
461
462}
463
464
465
466// ===== FREEZE TAG ===========================================
467
468
469else if ($g_gametype == GT_FTAG)
470{
471 $fraglimit = 10;
472 $g_friendlyFire = 0;
473 $g_warmup = 500;
474 $roundlimit = 0;
475 $sv_floodProtect = 0;
476 $sv_rotation = "";
477 $sv_maps = "conf/maplist_ft.cfg";
478 $sv_teambalance = 0;
479 $timelimit = 20;
480
481 Ammos = AM_ALL & ~AM_BFG;
482 Armor = 138;
483 DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS | DM_NO_FALLING_DAMAGE | DM_NO_SELF_DAMAGE;
484 Health = 108;
485 Items = IT_ALL;
486 Powerups = PW_ALL;
487 Spawn Protection = -2;
488 Start Weapon = WP_LAST_USED;
489 Start Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG);
490 Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG);
491
492Freeze Tag
493{
494 Crushed Thaw Time = 1;
495 Damage Thaw = 0;
496 Lava Thaw Time = 6;
497 Movable = yes;
498 Round Delay = 1;
499 Self Thaw Time = 90;
500 Slime Thaw Time = 10;
501 Slithery = no;
502 Teamkill Freeze = yes;
503 Teleport Thaw = no;
504 Thaw Distance = 100;
505 Thaw Score = 2;
506 Thaw Time = -2;
507 Void Thaw Time = 3;
508 Water Thaw Time = 60;
509
510World Damage
511{
512 Fall Medium = 0;
513 Fall Far = 0;
514 Lava = 30;
515 Slime = 10;
516 Water = 15;
517}
518
519Round
520{
521 Reset Flags = RESET_NONE;
522 Mode = 2;
523 Warmup = 8;
524}
525
526Machinegun
527{
528 Ammo = 100
529}
530
531Shotgun
532{
533 Ammo = 10;
534}
535
536Grenade Launcher
537{
538 Ammo = 10;
539}
540
541Rocket Launcher
542{
543 Ammo = 15;
544}
545
546Lightning Gun
547{
548 Ammo = 100;
549}
550
551Railgun
552{
553 Ammo = 10;
554}
555
556Plasma Gun
557{
558 Ammo = 50;
559}
560
561}
562
563 modifyItem(0, "weapon_machinegun", "", 5, 50);
564 modifyItem(0, "weapon_shotgun", "", 5, 10);
565 modifyItem(0, "weapon_grenadelauncher", "", 5, 10);
566 modifyItem(0, "weapon_rocketlauncher", "", 5, 10);
567 modifyItem(0, "weapon_lightning", "", 5, 100);
568 modifyItem(0, "weapon_railgun", "", 5, 10);
569 modifyItem(0, "weapon_plasmagun", "", 5, 50);
570
571 modifyItem(0, "ammo_bullets", "", 40, 50);
572 modifyItem(0, "ammo_shells", "", 40, 5);
573 modifyItem(0, "ammo_grenades", "", 40, 5);
574 modifyItem(0, "ammo_rockets", "", 40, 5);
575 modifyItem(0, "ammo_lightning", "", 40, 50);
576 modifyItem(0, "ammo_slugs", "", 40, 5);
577 modifyItem(0, "ammo_cells", "", 40, 50);
578
579 modifyItem(0, "item_health_small", "", 35, 5);
580 modifyItem(0, "item_health", "", 35, 25);
581 modifyItem(0, "item_health_large", "", 35, 50);
582 modifyItem(0, "item_health_mega", "", 35, 100);
583
584 modifyItem(0, "item_armor_shard", "", 25, 5);
585 modifyItem(0, "item_armor_jacket", "", 25, 25);
586 modifyItem(0, "item_armor_combat", "", 25, 50);
587 modifyItem(0, "item_armor_body", "", 25, 100);
588
589 modifyItem(0, "item_quad", "", "", 31);
590 modifyItem(0, "item_enviro", "", "", 31);
591 modifyItem(0, "item_haste", "", "", 31);
592 modifyItem(0, "item_invis", "", "", 31);
593 modifyItem(0, "item_regen", "", "", 31);
594 modifyItem(0, "item_flight", "", "", 31);
595
596 modifyItem(0, "holdable_medkit", "", 60);
597 modifyItem(0, "holdable_teleporter", "", 60);
598
599}
600
601
602
603// ===== CLAN ARENA ===========================================
604
605
606else if ($g_gametype == GT_CA)
607{
608 $fraglimit = 10;
609 $g_warmup = 500;
610 $g_friendlyFire = 0;
611 $sv_floodProtect = 0;
612 $sv_rotation = "";
613 $sv_maps = "conf/maplist_ca.cfg";
614 $sv_teambalance = 0;
615 $timelimit = 20;
616 Ammos = AM_NONE;
617 Armor = 120;
618 DM Flags = DM_NO_SELF_DAMAGE | DM_NO_FALLING_DAMAGE;
619 Health = 200;
620 Items = IT_NONE;
621 Powerups = PW_NONE;
622 Spawn Protection = -10;
623 Start Weapon = WP_LAST_USED;
624 Start Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG);
625 Weapons = WP_NONE;
626
627Round
628{
629 Mode = 2;
630 Reset Flags = RESET_ALL;
631 Warmup = 10;
632 Warmup Respawn = WARMUPRESPAWN_PLAYERS;
633}
634
635World Damage
636{
637 Fall Medium = 0;
638 Fall Far = 0;
639 Lava = 30;
640 Slime = 10;
641 Water = 15;
642}
643
644Machinegun
645{
646 Ammo = 100
647}
648
649Shotgun
650{
651 Ammo = 50;
652 AmmoLimit =50;
653}
654
655Grenade Launcher
656{
657 Ammo = 25;
658}
659
660Rocket Launcher
661{
662 Ammo = 50;
663}
664
665Lightning Gun
666{
667 Ammo = 150;
668}
669
670Railgun
671{
672 Ammo = 25;
673}
674
675Plasma Gun
676{
677 Ammo = 100;
678}
679
680}
681
682
683
684// ===== CAPTURE THE FLAG =====================================
685
686
687else if ($g_gametype == GT_CTF)
688{
689 $capturelimit = 5;
690 Respawn Time Suicide = 5;
691 Respawn Time = 1.7;
692 $fraglimit = 0;
693 $g_friendlyFire = 0;
694 $g_warmup = 900;
695 $roundlimit = 0;
696 $sv_floodProtect = 0;
697 $sv_maps = "conf/maplist_ctf.cfg";
698 $sv_teambalance = 1;
699 $timelimit = 10;
700
701 Ammos = AM_ALL & ~AM_BFG;
702 Armor = 0;
703 DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS | DM_DROP_FLAGS | DM_NO_QUAD_KNOCKBACK;
704 Drop Enable = DR_FLAG | DR_WEAPON;
705 Health = 125;
706 Items = IT_ALL;
707 Powerups = PW_ALL;
708 Spawn Protection = 0;
709 Start Weapons = WP_GAUNTLET | WP_MACHINEGUN;
710 Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG);
711
712CapturetheFlag
713{
714 DefendBase = 10;
715 DefendCarrier = 5;
716 DefendFlag = 5;
717 DefendHurtCarrier = 2;
718 FlagAssistFrag = 2;
719 FlagAssistReturn = 10;
720 FlagCapture = 100;
721 FlagReturn = 10;
722 FlagTime = 30;
723 KillCarrier = 20;
724 SuicideReturn = false;
725}
726
727World Damage
728{
729 Fall Medium = 5;
730 Fall Far = 10;
731 Lava = 30;
732 Slime = 10;
733 Water = 15;
734}
735
736 modifyItem(0, "weapon_machinegun", "", 5, 50);
737 modifyItem(0, "weapon_shotgun", "", 5, 10);
738 modifyItem(0, "weapon_grenadelauncher", "", 5, 10);
739 modifyItem(0, "weapon_rocketlauncher", "", 5, 10);
740 modifyItem(0, "weapon_lightning", "", 5, 100);
741 modifyItem(0, "weapon_railgun", "", 5, 10);
742 modifyItem(0, "weapon_plasmagun", "", 5, 50);
743
744 modifyItem(0, "ammo_bullets", "", 40, 50);
745 modifyItem(0, "ammo_shells", "", 40, 5);
746 modifyItem(0, "ammo_grenades", "", 40, 5);
747 modifyItem(0, "ammo_rockets", "", 40, 5);
748 modifyItem(0, "ammo_lightning", "", 40, 50);
749 modifyItem(0, "ammo_slugs", "", 40, 5);
750 modifyItem(0, "ammo_cells", "", 40, 50);
751
752 modifyItem(0, "item_health_small", "", 35, 5);
753 modifyItem(0, "item_health", "", 35, 25);
754 modifyItem(0, "item_health_large", "", 35, 50);
755 modifyItem(0, "item_health_mega", "", 35, 100);
756
757 modifyItem(0, "item_armor_shard", "", 25, 5);
758 modifyItem(0, "item_armor_jacket", "", 25, 25);
759 modifyItem(0, "item_armor_combat", "", 25, 50);
760 modifyItem(0, "item_armor_body", "", 25, 100);
761
762 modifyItem(0, "item_quad", "", "", 31);
763 modifyItem(0, "item_enviro", "", "", 31);
764 modifyItem(0, "item_haste", "", "", 31);
765 modifyItem(0, "item_invis", "", "", 31);
766 modifyItem(0, "item_regen", "", "", 31);
767 modifyItem(0, "item_flight", "", "", 31);
768
769 modifyItem(0, "holdable_medkit", "", 60);
770 modifyItem(0, "holdable_teleporter", "", 60);
771
772 modifyItem(0, "team_CTF_redflag", "", "");
773 modifyItem(0, "team_CTF_blueflag", "", "");
774 modifyItem(0, "team_CTF_neutralflag", "", "");
775
776}
777
778
779
780// ===== 1 FLAG CTF =====================================
781
782
783else if ($g_gametype == GT_1CTF)
784{
785 $capturelimit = 8;
786 Respawn Time Suicide = 5;
787 Respawn Time = 1.7;
788 $fraglimit = 0;
789 $g_friendlyFire = 0;
790 $g_warmup = 60;
791 $roundlimit = 0;
792 $sv_floodProtect = 0;
793 $sv_maps = "conf/maplist_ctf.cfg";
794 $sv_teambalance = 1;
795 $timelimit = 20;
796
797 Ammos = AM_ALL & ~AM_BFG;
798 Armor = 0;
799 DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS | DM_DROP_FLAGS | DM_NO_QUAD_KNOCKBACK;
800 Drop Enable = DR_FLAG | DR_WEAPON;
801 Health = 125;
802 Items = IT_ALL;
803 Powerups = PW_ALL;
804 Spawn Protection = 0;
805 Start Weapons = WP_GAUNTLET | WP_MACHINEGUN;
806 Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG);
807
808CapturetheFlag
809{
810 DefendBase = 10;
811 DefendCarrier = 5;
812 DefendFlag = 5;
813 DefendHurtCarrier = 2;
814 FlagAssistFrag = 2;
815 FlagAssistReturn = 10;
816 FlagCapture = 100;
817 FlagReturn = 10;
818 FlagTime = 30;
819 KillCarrier = 20;
820 SuicideReturn = false;
821}
822
823World Damage
824{
825 Fall Medium = 5;
826 Fall Far = 10;
827 Lava = 30;
828 Slime = 10;
829 Water = 15;
830}
831
832 modifyItem(0, "weapon_machinegun", "", 5, 50);
833 modifyItem(0, "weapon_shotgun", "", 5, 10);
834 modifyItem(0, "weapon_grenadelauncher", "", 5, 10);
835 modifyItem(0, "weapon_rocketlauncher", "", 5, 10);
836 modifyItem(0, "weapon_lightning", "", 5, 100);
837 modifyItem(0, "weapon_railgun", "", 5, 10);
838 modifyItem(0, "weapon_plasmagun", "", 5, 50);
839
840 modifyItem(0, "ammo_bullets", "", 40, 50);
841 modifyItem(0, "ammo_shells", "", 40, 5);
842 modifyItem(0, "ammo_grenades", "", 40, 5);
843 modifyItem(0, "ammo_rockets", "", 40, 5);
844 modifyItem(0, "ammo_lightning", "", 40, 50);
845 modifyItem(0, "ammo_slugs", "", 40, 5);
846 modifyItem(0, "ammo_cells", "", 40, 50);
847
848 modifyItem(0, "item_health_small", "", 35, 5);
849 modifyItem(0, "item_health", "", 35, 25);
850 modifyItem(0, "item_health_large", "", 35, 50);
851 modifyItem(0, "item_health_mega", "", 35, 100);
852
853 modifyItem(0, "item_armor_shard", "", 25, 5);
854 modifyItem(0, "item_armor_jacket", "", 25, 25);
855 modifyItem(0, "item_armor_combat", "", 25, 50);
856 modifyItem(0, "item_armor_body", "", 25, 100);
857
858 modifyItem(0, "item_quad", "", "", 31);
859 modifyItem(0, "item_enviro", "", "", 31);
860 modifyItem(0, "item_haste", "", "", 31);
861 modifyItem(0, "item_invis", "", "", 31);
862 modifyItem(0, "item_regen", "", "", 31);
863 modifyItem(0, "item_flight", "", "", 31);
864
865 modifyItem(0, "holdable_medkit", "", 60);
866 modifyItem(0, "holdable_teleporter", "", 60);
867
868 modifyItem(0, "team_CTF_redflag", "", "");
869 modifyItem(0, "team_CTF_blueflag", "", "");
870 modifyItem(0, "team_CTF_neutralflag", "", "");
871
872}