From b194fa3bdc697dbeac4efaceeda69daaffb159cf Mon Sep 17 00:00:00 2001 From: Filip Wandzio Date: Tue, 27 Jan 2026 01:01:50 +0100 Subject: Initial commit for server config files Signed-off-by: Filip Wandzio --- q3plus/conf/philw.cfg | 872 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 872 insertions(+) create mode 100644 q3plus/conf/philw.cfg (limited to 'q3plus/conf/philw.cfg') diff --git a/q3plus/conf/philw.cfg b/q3plus/conf/philw.cfg new file mode 100644 index 0000000..65df561 --- /dev/null +++ b/q3plus/conf/philw.cfg @@ -0,0 +1,872 @@ +Config +{ + Name = "^0/ ^7Q^13^7Plus^4"; + Version = "3"; + Date = "Sept 2, 2022"; + Author = "Gibins with help from Foo"; +} + + + +// ===== MAIN SETTINGS ======================================== + + +Misc +{ + $bot_challenge = 1; + $g_autojoin = 0; + $g_speed = 320; + $g_quadfactor = 3.0; + $g_teamAutoJoin = 0; + $sv_holyshit = 1; + $sv_inactivityspectator = 120; + //$sv_maps = "conf/maplist.cfg"; + $sv_matchmode = 2; + $sv_Physics = 0; + $sv_solids = no; + $sv_spawnsystem = 2; + $sv_suddendeath = 1; + $sv_unlagged = 1; + + Hit Box = 1.0; + Hitbox Cylinder = No; + Start Powerups = PW_NONE; +} + + + +// ===== WEAPONS ============================================== + + +Suicide +{ + Damage = 0; + Radius = 0; + Style = 0; +} + +Gauntlet +{ + Cycle = 400; + Damage = 50; + Knockback = Damage; + Weight = 1.0; +} + +Machinegun +{ + AmmoLimit = 150; + Bounce = no; + Cycle = 100; + Damage = ( $g_gametype != GT_TEAM ? 7 : 5 ); + Knockback = Damage; + Radial = 1; + Radius = no; + Regen = no; + Self Knockback = 0; + Sky = no; + Splash Damage = 0; + Spread = 1; + Style = WPS_IMPACT_MACHINEGUN; + Weight = 1.0; +} + +Shotgun +{ + Ammo Limit = 25; + Bounce = no; + Cycle = 1000; + Damage = 10; + Firing Knockback = 0; + Firing Knockback HV = 0.8; + Firing Weight = 1.0; + FixedPattern = 2 | PATTERN_TIGHT; + Pellet Count = 11; + Radial = yes; + Radius = no; + Regen = no; + Self Damage = 0.5; + Self Knockback HV = 0.0; + Self Slide Factor = 1.0; + Sky = no; + Splash Damage = 0; + Spread = 700; + Style = WPS_IMPACT_SHOTGUN; + Time -> Ammo = 0; + Time -> Dropping = 0; + Time -> Raising = 0; + Time -> Shooting = 0; + Weight = 1.0; +} + +Grenade Launcher +{ + AmmoLimit = 25; + Bounce = -1; + Cycle = 800; + Damage = 100; + Gravity = yes; + Knockback = Damage; + Radius = 150; + Regen = no; + Self Damage = 0.5; + Self Knockback = Damage; + Sky = 0; + Speed = 700; + Splash Damage = 100; + Style = WPS_IMPACT_GRENADE; + Time to Live = 2.5; + Weight = 1.0; +} + +Rocket Launcher +{ + AmmoLimit = 50; + Bounce = no; + Cycle = 800; + Damage = 100; + Gravity = no; + Homing Factor = 0.3; + Knockback = Damage; + Radius = 120; + Regen = no; + Self Damage = 0.5; + Self Knockback = Damage; + Sky = 0; + Speed = 900; + Splash Damage = 100; + Style = WPS_IMPACT_ROCKET; + Time to Live = 30; + Weight = 1.0; +} + +Lightning Gun +{ + AmmoLimit = 150; + Bounce = no; + Cycle = 50; + Damage = 8; + Knockback = Damage; + Radius = no; + Range = 768; + Regen = no; + Self Knockback = 0; + Sky = no; + Splash Damage = 0; + Style = no; + Weight = 1.0; +} + +Railgun +{ + AmmoLimit = 25; + Bounce = no; + Cycle = 1500; + Damage = 100; + Knockback = Damage; + Radius = no; + Regen = no; + Self Knockback = 0; + Sky = no; + Splash Damage = 0; + Style = WPS_RAILTRAIL | WPS_IMPACT_RAIL; + Weight = 1.0; +} + +Plasma Gun +{ + AmmoLimit = 150; + Bounce = no; + Cycle = 100; + Damage = 20; + Gravity = no; + Knockback = Damage; + Radius = 20; + Regen = no; + Self Damage = 0.5; + Self Knockback = Damage; + Sky = no; + Speed = 2000; + Splash Damage = 14; + Spread = 300; + Style = WPS_IMPACT_PLASMA; + Time to Live = 30; + Weight = 1.0; +} + +BFG +{ + Ammo Limit = 50; + Bounce = no; + Cycle = 333; + Damage = 100; + Gravity = no; + KnockBack = Damage; + Radius = 80; + Regen = no; + Self Damage = 0.5; + SelfKnockBack = Damage; + Sky = no; + Speed = 2000; + Splash Damage = 100; + Style = WPS_IMPACT_BFG; + Time to Live = 30; + Weight = 1.0; +} + + + +// ===== ITEMS ETC. =========================================== + + +Items +{ + Shootable = no; +} + +Armor System +{ + System = 0; + Spawn Quality = IT_ARMOR_JACKET; + Jacket Limit = 200; + Combat Limit = 200; + Body Limit = 200; + Jacket Quality = 0.66; + Combat Quality = 0.66; + Body Quality = 0.66; +} + +Regen Factors +{ + Soft Health = 15; + Hard Health = Soft Health / 3; + Soft Armor = 0; + Hard Armor = 0; +} + +Suit Factors +{ + Direct = 0.75; + Splash = 0; +} + + + +// ===== GAMETYPES ============================================ + +// ===== DUEL ================================================= + + +if ($g_gametype == GT_TOURNAMENT) +{ + $fraglimit = 0; + $g_warmup = 0; + $sv_floodProtect = 0; + $sv_rotation = ""; + $sv_maps = "conf/maplist_1v1.cfg"; + $timelimit = 10; + + Ammos = AM_ALL & ~AM_BFG; + Armor = 0; + DM Flags = DM_DROP_WEAPONS; + Health = 125; + Items = IT_ALL & ~(IT_MEDKIT | IT_TELEPORTER); + Powerups = PW_NONE; + Spawn Protection = 0; + Start Weapons = WP_GAUNTLET | WP_MACHINEGUN; + Weapons = WP_ALL & ~(WP_BFG | WP_GRAPPLING_HOOK); + +World Damage +{ + Fall Medium = 5; + Fall Far = 10; + Lava = 30; + Slime = 10; + Water = 15; +} + + modifyItem(0, "weapon_machinegun", "", 5, 50); + modifyItem(0, "weapon_shotgun", "", 5, 10); + modifyItem(0, "weapon_grenadelauncher", "", 5, 10); + modifyItem(0, "weapon_rocketlauncher", "", 5, 10); + modifyItem(0, "weapon_lightning", "", 5, 100); + modifyItem(0, "weapon_railgun", "", 5, 10); + modifyItem(0, "weapon_plasmagun", "", 5, 50); + + modifyItem(0, "ammo_bullets", "", 40, 50); + modifyItem(0, "ammo_shells", "", 40, 5); + modifyItem(0, "ammo_grenades", "", 40, 5); + modifyItem(0, "ammo_rockets", "", 40, 5); + modifyItem(0, "ammo_lightning", "", 40, 50); + modifyItem(0, "ammo_slugs", "", 40, 5); + modifyItem(0, "ammo_cells", "", 40, 50); + + modifyItem(0, "item_health_small", "", 35, 5); + modifyItem(0, "item_health", "", 35, 25); + modifyItem(0, "item_health_large", "", 35, 50); + modifyItem(0, "item_health_mega", "", 35, 100); + + modifyItem(0, "item_armor_shard", "", 25, 5); + modifyItem(0, "item_armor_jacket", "", 25, 25); + modifyItem(0, "item_armor_combat", "", 25, 50); + modifyItem(0, "item_armor_body", "", 25, 100); + + modifyItem(0, "holdable_medkit", "", 60); + modifyItem(0, "holdable_teleporter", "", 60); + +} + + + +// ===== FREE FOR ALL ========================================= + + +else if ($g_gametype == GT_FFA) +{ + $fraglimit = 40; + $g_warmup = 1; + $sv_floodProtect = 1; + // $sv_maps = "conf/maplist_ffa.cfg"; + $timelimit = 10; + + Ammos = AM_ALL; + Armor = 0; + DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS | DM_NO_QUAD_KNOCKBACK | DM_NO_FALLING_DAMAGE; + Health = 125; + Items = IT_ALL; + Powerups = PW_ALL; + Spawn Protection = 0; + Start Weapons = WP_GAUNTLET | WP_MACHINEGUN; + Weapons = WP_ALL; + +World Damage +{ + Fall Medium = 0; + Fall Far = 0; + Lava = 30; + Slime = 10; + Water = 15; +} + + modifyItem(0, "weapon_machinegun", "", 3, 50); + modifyItem(0, "weapon_shotgun", "", 3, 10); + modifyItem(0, "weapon_grenadelauncher", "", 3, 10); + modifyItem(0, "weapon_rocketlauncher", "", 3, 10); + modifyItem(0, "weapon_lightning", "", 3, 100); + modifyItem(0, "weapon_railgun", "", 3, 10); + modifyItem(0, "weapon_plasmagun", "", 3, 50); + modifyItem(0, "weapon_bfg", "", 30, 10); + + modifyItem(0, "ammo_bullets", "", 30, 50); + modifyItem(0, "ammo_shells", "", 30, 5); + modifyItem(0, "ammo_grenades", "", 30, 5); + modifyItem(0, "ammo_rockets", "", 30, 5); + modifyItem(0, "ammo_lightning", "", 30, 50); + modifyItem(0, "ammo_slugs", "", 30, 5); + modifyItem(0, "ammo_cells", "", 30, 50); + + modifyItem(0, "item_health_small", "", 35, 5); + modifyItem(0, "item_health", "", 35, 25); + modifyItem(0, "item_health_large", "", 35, 50); + modifyItem(0, "item_health_mega", "", 35, 100); + + modifyItem(0, "item_armor_shard", "", 25, 5); + modifyItem(0, "item_armor_jacket", "", 25, 25); + modifyItem(0, "item_armor_combat", "", 25, 50); + modifyItem(0, "item_armor_body", "", 25, 100); + + modifyItem(0, "item_quad", "", "", 31); + modifyItem(0, "item_enviro", "", "", 31); + modifyItem(0, "item_haste", "", "", 31); + modifyItem(0, "item_invis", "", "", 31); + modifyItem(0, "item_regen", "", "", 31); + modifyItem(0, "item_flight", "", "", 31); + + modifyItem(0, "holdable_medkit", "", 60); + modifyItem(0, "holdable_teleporter", "", 60); + +} + + + +// ===== TEAM DEATHMATCH ====================================== + + +else if ($g_gametype == GT_TEAM) +{ + $fraglimit = 50; + $g_friendlyFire = 1; + $g_warmup = 45; + $sv_floodProtect = 1; + $sv_rotation = ""; + $sv_maps = "conf/maplist_tdm.cfg"; + $sv_teambalance = 1; + $timelimit = 10; + + Ammos = AM_ALL & ~AM_BFG; + Armor = 0; + DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_NO_QUAD_KNOCKBACK; + Drop Enable = DR_WEAPON; + Health = 125; + Items = IT_ALL; + Powerups = PW_QUAD | PW_REGEN | PW_BATTLESUIT; + Spawn Protection = 0; + Start Weapons = WP_GAUNTLET | WP_MACHINEGUN; + Weapons = WP_ALL & ~(WP_BFG | WP_GRAPPLING_HOOK); + +World Damage +{ + Fall Medium = 5; + Fall Far = 10; + Lava = 30; + Slime = 10; + Water = 15; +} + + modifyItem(0, "weapon_machinegun", "", 20, 50); + modifyItem(0, "weapon_shotgun", "", 20, 10); + modifyItem(0, "weapon_grenadelauncher", "", 20, 10); + modifyItem(0, "weapon_rocketlauncher", "", 20, 10); + modifyItem(0, "weapon_lightning", "", 20, 100); + modifyItem(0, "weapon_railgun", "", 20, 10); + modifyItem(0, "weapon_plasmagun", "", 20, 50); + + modifyItem(0, "ammo_bullets", "", 40, 50); + modifyItem(0, "ammo_shells", "", 40, 5); + modifyItem(0, "ammo_grenades", "", 40, 5); + modifyItem(0, "ammo_rockets", "", 40, 5); + modifyItem(0, "ammo_lightning", "", 40, 50); + modifyItem(0, "ammo_slugs", "", 40, 5); + modifyItem(0, "ammo_cells", "", 40, 50); + + modifyItem(0, "item_health_small", "", 35, 5); + modifyItem(0, "item_health", "", 35, 25); + modifyItem(0, "item_health_large", "", 35, 50); + modifyItem(0, "item_health_mega", "", 35, 100); + + modifyItem(0, "item_armor_shard", "", 25, 5); + modifyItem(0, "item_armor_jacket", "", 25, 25); + modifyItem(0, "item_armor_combat", "", 25, 50); + modifyItem(0, "item_armor_body", "", 25, 100); + + modifyItem(0, "item_quad", "", "", 31); + modifyItem(0, "item_enviro", "", "", 31); + modifyItem(0, "item_haste", "", "", 31); + modifyItem(0, "item_invis", "", "", 31); + modifyItem(0, "item_regen", "", "", 31); + modifyItem(0, "item_flight", "", "", 31); + + modifyItem(0, "holdable_medkit", "", 60); + modifyItem(0, "holdable_teleporter", "", 60); + +} + + + +// ===== FREEZE TAG =========================================== + + +else if ($g_gametype == GT_FTAG) +{ + $fraglimit = 10; + $g_friendlyFire = 0; + $g_warmup = 500; + $roundlimit = 0; + $sv_floodProtect = 0; + $sv_rotation = ""; + $sv_maps = "conf/maplist_ft.cfg"; + $sv_teambalance = 0; + $timelimit = 20; + + Ammos = AM_ALL & ~AM_BFG; + Armor = 138; + DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS | DM_NO_FALLING_DAMAGE | DM_NO_SELF_DAMAGE; + Health = 108; + Items = IT_ALL; + Powerups = PW_ALL; + Spawn Protection = -2; + Start Weapon = WP_LAST_USED; + Start Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG); + Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG); + +Freeze Tag +{ + Crushed Thaw Time = 1; + Damage Thaw = 0; + Lava Thaw Time = 6; + Movable = yes; + Round Delay = 1; + Self Thaw Time = 90; + Slime Thaw Time = 10; + Slithery = no; + Teamkill Freeze = yes; + Teleport Thaw = no; + Thaw Distance = 100; + Thaw Score = 2; + Thaw Time = -2; + Void Thaw Time = 3; + Water Thaw Time = 60; + +World Damage +{ + Fall Medium = 0; + Fall Far = 0; + Lava = 30; + Slime = 10; + Water = 15; +} + +Round +{ + Reset Flags = RESET_NONE; + Mode = 2; + Warmup = 8; +} + +Machinegun +{ + Ammo = 100 +} + +Shotgun +{ + Ammo = 10; +} + +Grenade Launcher +{ + Ammo = 10; +} + +Rocket Launcher +{ + Ammo = 15; +} + +Lightning Gun +{ + Ammo = 100; +} + +Railgun +{ + Ammo = 10; +} + +Plasma Gun +{ + Ammo = 50; +} + +} + + modifyItem(0, "weapon_machinegun", "", 5, 50); + modifyItem(0, "weapon_shotgun", "", 5, 10); + modifyItem(0, "weapon_grenadelauncher", "", 5, 10); + modifyItem(0, "weapon_rocketlauncher", "", 5, 10); + modifyItem(0, "weapon_lightning", "", 5, 100); + modifyItem(0, "weapon_railgun", "", 5, 10); + modifyItem(0, "weapon_plasmagun", "", 5, 50); + + modifyItem(0, "ammo_bullets", "", 40, 50); + modifyItem(0, "ammo_shells", "", 40, 5); + modifyItem(0, "ammo_grenades", "", 40, 5); + modifyItem(0, "ammo_rockets", "", 40, 5); + modifyItem(0, "ammo_lightning", "", 40, 50); + modifyItem(0, "ammo_slugs", "", 40, 5); + modifyItem(0, "ammo_cells", "", 40, 50); + + modifyItem(0, "item_health_small", "", 35, 5); + modifyItem(0, "item_health", "", 35, 25); + modifyItem(0, "item_health_large", "", 35, 50); + modifyItem(0, "item_health_mega", "", 35, 100); + + modifyItem(0, "item_armor_shard", "", 25, 5); + modifyItem(0, "item_armor_jacket", "", 25, 25); + modifyItem(0, "item_armor_combat", "", 25, 50); + modifyItem(0, "item_armor_body", "", 25, 100); + + modifyItem(0, "item_quad", "", "", 31); + modifyItem(0, "item_enviro", "", "", 31); + modifyItem(0, "item_haste", "", "", 31); + modifyItem(0, "item_invis", "", "", 31); + modifyItem(0, "item_regen", "", "", 31); + modifyItem(0, "item_flight", "", "", 31); + + modifyItem(0, "holdable_medkit", "", 60); + modifyItem(0, "holdable_teleporter", "", 60); + +} + + + +// ===== CLAN ARENA =========================================== + + +else if ($g_gametype == GT_CA) +{ + $fraglimit = 10; + $g_warmup = 500; + $g_friendlyFire = 0; + $sv_floodProtect = 0; + $sv_rotation = ""; + $sv_maps = "conf/maplist_ca.cfg"; + $sv_teambalance = 0; + $timelimit = 20; + Ammos = AM_NONE; + Armor = 120; + DM Flags = DM_NO_SELF_DAMAGE | DM_NO_FALLING_DAMAGE; + Health = 200; + Items = IT_NONE; + Powerups = PW_NONE; + Spawn Protection = -10; + Start Weapon = WP_LAST_USED; + Start Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG); + Weapons = WP_NONE; + +Round +{ + Mode = 2; + Reset Flags = RESET_ALL; + Warmup = 10; + Warmup Respawn = WARMUPRESPAWN_PLAYERS; +} + +World Damage +{ + Fall Medium = 0; + Fall Far = 0; + Lava = 30; + Slime = 10; + Water = 15; +} + +Machinegun +{ + Ammo = 100 +} + +Shotgun +{ + Ammo = 50; + AmmoLimit =50; +} + +Grenade Launcher +{ + Ammo = 25; +} + +Rocket Launcher +{ + Ammo = 50; +} + +Lightning Gun +{ + Ammo = 150; +} + +Railgun +{ + Ammo = 25; +} + +Plasma Gun +{ + Ammo = 100; +} + +} + + + +// ===== CAPTURE THE FLAG ===================================== + + +else if ($g_gametype == GT_CTF) +{ + $capturelimit = 5; + Respawn Time Suicide = 5; + Respawn Time = 1.7; + $fraglimit = 0; + $g_friendlyFire = 0; + $g_warmup = 900; + $roundlimit = 0; + $sv_floodProtect = 0; + $sv_maps = "conf/maplist_ctf.cfg"; + $sv_teambalance = 1; + $timelimit = 10; + + Ammos = AM_ALL & ~AM_BFG; + Armor = 0; + DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS | DM_DROP_FLAGS | DM_NO_QUAD_KNOCKBACK; + Drop Enable = DR_FLAG | DR_WEAPON; + Health = 125; + Items = IT_ALL; + Powerups = PW_ALL; + Spawn Protection = 0; + Start Weapons = WP_GAUNTLET | WP_MACHINEGUN; + Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG); + +CapturetheFlag +{ + DefendBase = 10; + DefendCarrier = 5; + DefendFlag = 5; + DefendHurtCarrier = 2; + FlagAssistFrag = 2; + FlagAssistReturn = 10; + FlagCapture = 100; + FlagReturn = 10; + FlagTime = 30; + KillCarrier = 20; + SuicideReturn = false; +} + +World Damage +{ + Fall Medium = 5; + Fall Far = 10; + Lava = 30; + Slime = 10; + Water = 15; +} + + modifyItem(0, "weapon_machinegun", "", 5, 50); + modifyItem(0, "weapon_shotgun", "", 5, 10); + modifyItem(0, "weapon_grenadelauncher", "", 5, 10); + modifyItem(0, "weapon_rocketlauncher", "", 5, 10); + modifyItem(0, "weapon_lightning", "", 5, 100); + modifyItem(0, "weapon_railgun", "", 5, 10); + modifyItem(0, "weapon_plasmagun", "", 5, 50); + + modifyItem(0, "ammo_bullets", "", 40, 50); + modifyItem(0, "ammo_shells", "", 40, 5); + modifyItem(0, "ammo_grenades", "", 40, 5); + modifyItem(0, "ammo_rockets", "", 40, 5); + modifyItem(0, "ammo_lightning", "", 40, 50); + modifyItem(0, "ammo_slugs", "", 40, 5); + modifyItem(0, "ammo_cells", "", 40, 50); + + modifyItem(0, "item_health_small", "", 35, 5); + modifyItem(0, "item_health", "", 35, 25); + modifyItem(0, "item_health_large", "", 35, 50); + modifyItem(0, "item_health_mega", "", 35, 100); + + modifyItem(0, "item_armor_shard", "", 25, 5); + modifyItem(0, "item_armor_jacket", "", 25, 25); + modifyItem(0, "item_armor_combat", "", 25, 50); + modifyItem(0, "item_armor_body", "", 25, 100); + + modifyItem(0, "item_quad", "", "", 31); + modifyItem(0, "item_enviro", "", "", 31); + modifyItem(0, "item_haste", "", "", 31); + modifyItem(0, "item_invis", "", "", 31); + modifyItem(0, "item_regen", "", "", 31); + modifyItem(0, "item_flight", "", "", 31); + + modifyItem(0, "holdable_medkit", "", 60); + modifyItem(0, "holdable_teleporter", "", 60); + + modifyItem(0, "team_CTF_redflag", "", ""); + modifyItem(0, "team_CTF_blueflag", "", ""); + modifyItem(0, "team_CTF_neutralflag", "", ""); + +} + + + +// ===== 1 FLAG CTF ===================================== + + +else if ($g_gametype == GT_1CTF) +{ + $capturelimit = 8; + Respawn Time Suicide = 5; + Respawn Time = 1.7; + $fraglimit = 0; + $g_friendlyFire = 0; + $g_warmup = 60; + $roundlimit = 0; + $sv_floodProtect = 0; + $sv_maps = "conf/maplist_ctf.cfg"; + $sv_teambalance = 1; + $timelimit = 20; + + Ammos = AM_ALL & ~AM_BFG; + Armor = 0; + DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS | DM_DROP_FLAGS | DM_NO_QUAD_KNOCKBACK; + Drop Enable = DR_FLAG | DR_WEAPON; + Health = 125; + Items = IT_ALL; + Powerups = PW_ALL; + Spawn Protection = 0; + Start Weapons = WP_GAUNTLET | WP_MACHINEGUN; + Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG); + +CapturetheFlag +{ + DefendBase = 10; + DefendCarrier = 5; + DefendFlag = 5; + DefendHurtCarrier = 2; + FlagAssistFrag = 2; + FlagAssistReturn = 10; + FlagCapture = 100; + FlagReturn = 10; + FlagTime = 30; + KillCarrier = 20; + SuicideReturn = false; +} + +World Damage +{ + Fall Medium = 5; + Fall Far = 10; + Lava = 30; + Slime = 10; + Water = 15; +} + + modifyItem(0, "weapon_machinegun", "", 5, 50); + modifyItem(0, "weapon_shotgun", "", 5, 10); + modifyItem(0, "weapon_grenadelauncher", "", 5, 10); + modifyItem(0, "weapon_rocketlauncher", "", 5, 10); + modifyItem(0, "weapon_lightning", "", 5, 100); + modifyItem(0, "weapon_railgun", "", 5, 10); + modifyItem(0, "weapon_plasmagun", "", 5, 50); + + modifyItem(0, "ammo_bullets", "", 40, 50); + modifyItem(0, "ammo_shells", "", 40, 5); + modifyItem(0, "ammo_grenades", "", 40, 5); + modifyItem(0, "ammo_rockets", "", 40, 5); + modifyItem(0, "ammo_lightning", "", 40, 50); + modifyItem(0, "ammo_slugs", "", 40, 5); + modifyItem(0, "ammo_cells", "", 40, 50); + + modifyItem(0, "item_health_small", "", 35, 5); + modifyItem(0, "item_health", "", 35, 25); + modifyItem(0, "item_health_large", "", 35, 50); + modifyItem(0, "item_health_mega", "", 35, 100); + + modifyItem(0, "item_armor_shard", "", 25, 5); + modifyItem(0, "item_armor_jacket", "", 25, 25); + modifyItem(0, "item_armor_combat", "", 25, 50); + modifyItem(0, "item_armor_body", "", 25, 100); + + modifyItem(0, "item_quad", "", "", 31); + modifyItem(0, "item_enviro", "", "", 31); + modifyItem(0, "item_haste", "", "", 31); + modifyItem(0, "item_invis", "", "", 31); + modifyItem(0, "item_regen", "", "", 31); + modifyItem(0, "item_flight", "", "", 31); + + modifyItem(0, "holdable_medkit", "", 60); + modifyItem(0, "holdable_teleporter", "", 60); + + modifyItem(0, "team_CTF_redflag", "", ""); + modifyItem(0, "team_CTF_blueflag", "", ""); + modifyItem(0, "team_CTF_neutralflag", "", ""); + +} -- cgit v1.2.3