From b194fa3bdc697dbeac4efaceeda69daaffb159cf Mon Sep 17 00:00:00 2001 From: Filip Wandzio Date: Tue, 27 Jan 2026 01:01:50 +0100 Subject: Initial commit for server config files Signed-off-by: Filip Wandzio --- q3plus/conf/INSTAGIB.cfg | 257 ++++++++++++++ q3plus/conf/callvote.txt | 505 +++++++++++++++++++++++++++ q3plus/conf/maplist.cfg | 24 ++ q3plus/conf/philw.cfg | 872 +++++++++++++++++++++++++++++++++++++++++++++++ q3plus/conf/rotation.cfg | 24 ++ 5 files changed, 1682 insertions(+) create mode 100644 q3plus/conf/INSTAGIB.cfg create mode 100644 q3plus/conf/callvote.txt create mode 100644 q3plus/conf/maplist.cfg create mode 100644 q3plus/conf/philw.cfg create mode 100644 q3plus/conf/rotation.cfg (limited to 'q3plus/conf') diff --git a/q3plus/conf/INSTAGIB.cfg b/q3plus/conf/INSTAGIB.cfg new file mode 100644 index 0000000..bc70a0e --- /dev/null +++ b/q3plus/conf/INSTAGIB.cfg @@ -0,0 +1,257 @@ + + + +// ===== CFG INFO ============================================= + + +Config +{ + Name = "^0/ ^7Q^13^7Plus ^4instaGib^7"; + // Name = "^0/ ^x999999Q^xB500003^x999999plus"; + Version = "3"; + Date = "05/07/2020"; + Author = "Shtayga"; +} + + + +// ===== MAIN SETTINGS ======================================== + + +Misc +{ + $bot_challenge = 1; + $g_speed = 315; + $g_teamAutoJoin = 0; + $sv_floodProtect = 1; + $sv_holyshit = 1; + $sv_inactivityspectator = 90; + // $sv_maps = "conf/maplist_insta.cfg"; + $sv_matchmode = 3; + $sv_Physics = PHYSICS_AIR_STEPS | PHYSICS_STEP_JUMPS; + $sv_solids = no; + $sv_spawnsystem = 3; + $sv_suddendeath = 1; + $sv_unlagged = 1; + + Ammos = AM_NONE; + Armor = 50; + Armor Hard Limit = 200; + Armor Rot Rate = 0; + Armor Soft Limit = 49; + DM Flags = DM_INFINITE_AMMO | DM_NO_FALLING_DAMAGE | DM_DROP_FLAGS; + Drop Enable = DR_FLAG; + Health = 125; + Health Hard Limit = 200 + Health Rot Rate = 0; + Health Soft Limit = 124; + Hit Box = 1.1; + Hitbox Cylinder = yes; + Items = IT_NONE; + Powerups = PW_NONE; + Start Powerups = PW_NONE; + Start Weapon = WP_RAILGUN; + Start Weapons = WP_GAUNTLET | WP_RAILGUN; + Weapons = WP_NONE; +} + +World Damage +{ + Lava = 30; + Slime = 10; + Water = 15; +} + +Anti Camp +{ + Time = 12; + Radius = 500; + Damage = 50; +} + + + +// ===== WEAPONS ============================================== + + +Suicide +{ + Damage = 0; + Radius = 0; + Style = 0; +} + +Gauntlet +{ + Cycle = 400; + Damage = 999; + Knockback = 50; + Weight = 1.0; +} + +Railgun +{ + Bounce = no; + Cycle = 1500; + Damage = 999; + Knockback = 60; + Radius = 150; + Regen = no; + Self Knockback = 125; + Sky = no; + Splash Damage = 0; + Style = WPS_RAILTRAIL | WPS_IMPACT_RAIL; + Weight = 1.0; +} + + + +// ===== GAMETYPES ============================================ + +// ===== DUEL ================================================= + + +if ($g_gametype == GT_TOURNAMENT) +{ + $fraglimit = 15; + $g_warmup = 30; + $timelimit = 8; + + Spawn Protection = 1.7; +} + + + +// ===== FREE FOR ALL ========================================= + + +else if ($g_gametype == GT_FFA) +{ + $fraglimit = 60; + $g_warmup = 45; + $timelimit = 10; + + Spawn Protection = 0; +} + + + +// ===== TEAM DEATHMATCH ====================================== + + +else if ($g_gametype == GT_TEAM) +{ + $fraglimit = 0; + $g_friendlyFire = 0; + $g_warmup = 45; + $timelimit = 15; + + Spawn Protection = 1.7; +} + + + +// ===== FREEZE TAG =========================================== + + +else if ($g_gametype == GT_FTAG) +{ + $fraglimit = 10; + $g_friendlyFire = 0; + $g_warmup = 45; + $roundlimit = 0; + $timelimit = 20; + + Spawn Protection = 3; + +Freeze Tag +{ + Crushed Thaw Time = 1; + Damage Thaw = 0; + Lava Thaw Time = 3; + Movable = yes; + Round Delay = 1; + Self Thaw Time = 90; + Slime Thaw Time = 10; + Slithery = yes; + Teamkill Freeze = yes; + Teleport Thaw = yes; + Thaw Distance = 100; + Thaw Score = 2; + Thaw Time = -2; + Void Thaw Time = 3; + Water Thaw Time = 60; + +Round +{ + Reset Flags = RESET_ALL; +} + +} + +} + + + +// ===== CLAN ARENA =========================================== + + +else if ($g_gametype == GT_CA) +{ + $fraglimit = 10; + $g_warmup = 45; + $g_friendlyFire = 0; + $timelimit = 20; + + Spawn Protection = 3; + +Round +{ + Mode = MODE_INTERMISSION; + Reset Flags = RESET_ALL; + Warmup = no; + Warmup Respawn = WARMUPRESPAWN_PLAYERS; +} + +} + + + +// ===== CAPTURE THE FLAG ===================================== + + +else if ($g_gametype == GT_CTF) +{ + $capturelimit = 8; + $fraglimit = 0; + $g_friendlyFire = 0; + $g_warmup = 60; + $roundlimit = 0; + $sv_floodProtect = 0; + $sv_teambalance = 0; + $timelimit = 20; + + Spawn Protection = 0; + +CapturetheFlag +{ + DefendBase = 5; + DefendCarrier = 2; + DefendFlag = 2; + DefendHurtCarrier = 1; + FlagAssistFrag = 1; + FlagAssistReturn = 5; + FlagCapture = 50; + FlagReturn = 5; + FlagTime = 30; + SuicideReturn = false; + KillCarrier = 10; +} + + modifyItem(0, "team_CTF_redflag", "", ""); + modifyItem(0, "team_CTF_blueflag", "", ""); + modifyItem(0, "team_CTF_neutralflag", "", ""); + +} + + diff --git a/q3plus/conf/callvote.txt b/q3plus/conf/callvote.txt new file mode 100644 index 0000000..f4ace50 --- /dev/null +++ b/q3plus/conf/callvote.txt @@ -0,0 +1,505 @@ + +/* Advanced callvote and referee commands + * + * Use "/set sv_vote callvote.txt" and/or "/set sv_referee callvote.txt" to + * enable this file. + **/ + +config, conf { + // first argument + 1 { + // little helper, when using "/callvote config" it will show + // something like "usage: /callvote config " + // instead of "usage: /callvote config <*>" + argument = "fileName"; + + // any argument + * { + // "load" is special, it will only pass if the config is + // available/exists on the server + command = "load $"; + } + } + + description = "Loads a custom gameplay config."; +} + +restart, map_restart { + // no arguments + command = "map_restart"; + + description = "Restarts the current map."; +} + +nextmap, rotate { + command = "rotate"; + + description = "Forces the next map in server rotation to load."; +} + +gametype, g_gametype { + 1 { + // don't let them vote for the current gametype + + if ( $g_gametype != GT_FFA ) { + ffa, deathmatch, 0 { + // client might have used one of the alternatives like "ffa" + // explicit use the number "0" instead of the variable "$" + command = "set g_gametype 0"; + } + } + + // just the same for all other gametypes + if ( $g_gametype != GT_DUEL ) { + duel, tourney, tournament, 1 { + command = "set g_gametype 1"; + } + } + + if ( $g_gametype != GT_TDM ) { + tdm, team, 3 { + command = "set g_gametype 3"; + } + } + + if ( $g_gametype != GT_CTF ) { + ctf, capture, 4 { + command = "set g_gametype 4"; + } + } + + if ( $g_gametype != GT_RTF ) { + rtf, return, returnflag, 5 { + command = "set g_gametype 5"; + } + } + + if ( $g_gametype != GT_1FCTF ) { + onectf, 1ctf, 1flag, 1fctf, oneflag, 1flagctf, oneflagctf, 6 { + command = "set g_gametype 6"; + } + } + + if ( $g_gametype != GT_CA ) { + ca, clan, arena, clanarena, 7 { + command = "set g_gametype 7"; + } + } + + if ( $g_gametype != GT_FREEZE ) { + freeze, tag, ftag, freezetag, 8 { + command = "set g_gametype 8"; + } + } + + if ( $g_gametype != GT_PTL ) { + ptl, protect, leader, protectleader, 9 { + command = "set g_gametype 9"; + } + } + } + + // second argument is optional + 2 { + argument = "mapName"; + + // empty and "" is just the same + empty { + // just restart the map so the new gametype is enforced + command .= "; map_restart 0"; + } + + // assume a valid mapname + * { + // "map" command is special, it will only pass if the map is + // available/exists on the server + command .= "; map $"; + } + } +} + +map { + 1 { + argument = "mapName"; + + * { + // "map" command is special, it will only pass if the map is + // available/exists on the server + command = "map $"; + } + } +} + +if ( $g_gametype >= GT_TEAM ) { + teamBalance { + 1 { + empty, + FPH, 1 { + command = "teamBalance 1"; + } + + score, 2 { + command = "teamBalance 2"; + } + } + + description = "Balance the teams on the fly, without resetting the game score."; + } +} + +timelimit { + 1 { + // referee is god, while mere mortals are limited to a range between 5 and 20 + REF *, + 5..20 { + command = "set timelimit $"; + } + } +} + +if ( in($g_gametype, GT_CTF, GT_RTF, GT_ONEFLAG) ) { + capturelimit { + 1 { + REF *, + 5..50 { + command = "set roundlimit 0; set capturelimit $"; + } + } + } +} +else { + fraglimit { + 1 { + REF *, + 5..100 { + command = "set roundlimit 0; set fraglimit $"; + } + } + } +} + +roundlimit { + 1 { + REF *, + 0..100 { + command = "set roundlimit $"; + } + } +} + +physics, sv_physics { + 1 { + //baseq3 { + // command = "set sv_physics 0"; + //} + + bunnyhop, +bunnyhop { + command = "set sv_physics ". ( $sv_physics | PHYSICS_CONTROL_FORWARD | PHYSICS_CONTROL_SIDEWARD | PHYSICS_CONTROL_STOP ); + } + -bunnyhop { + command = "set sv_physics ". ( $sv_physics & ~(PHYSICS_CONTROL_FORWARD | PHYSICS_CONTROL_SIDEWARD | PHYSICS_CONTROL_STOP) ); + } + + // referee can set any value + REF * { + command = "set sv_physics $"; + } + } + + description = "Changes the movement physics."; +} + +unlagged, sv_unlagged { + 1 { + if ( $sv_unlagged ) { + off, 0 { + command = "set sv_unlagged 0"; + } + } + else { + on, 1 { + command = "set sv_unlagged 1"; + } + } + } +} + + + + +// Referee commands +REF warmup, REF g_warmup { + 1 { + on, 1 { + command = "set g_doWarmup 1"; + + if ( $g_warmup < 5 ) { + command .= "; set g_warmup 5"; + } + } + + off, 0 { + command = "set g_doWarmup 0"; + } + + 0..999 { + command = "set g_doWarmup 1; set g_warmup $"; + } + } +} + +if ( $g_gametype >= GT_TEAM ) { + REF friendlyFire, REF g_friendlyFire { + 1 { + on, 1 { + command = "set g_friendlyFire 1"; + } + + off, 0 { + command = "set g_friendlyFire 0"; + } + } + + description = "Allows hurting team members."; + } +} + +REF suddenDeath, REF sv_suddenDeath { + 1 { + on, 1 { + command = "set sv_suddenDeath 1"; + } + + off, 0 { + command = "set sv_suddenDeath 0"; + } + } +} + +REF forceTeam { + 1 { + 0..63 { + command = "forceteam $"; + } + + all { + command = "forceteam all"; + } + + bots, allbots { + command = "forceteam allbots"; + } + } + + 2 { + if ( $g_gametype >= GT_TEAM ) { + auto, a, free, f { + command .= " free"; + } + + red, r { + command .= " red"; + } + + blue, b { + command .= " blue"; + } + } + else { + free, f, auto, a { + command .= " free"; + } + } + + spec, s { + command .= " spectator"; + } + + away { + command .= " away"; + } + } +} + +REF matchMode, REF sv_matchMode { + 1 { + on, 1 { + command = "set sv_matchMode 1"; + } + + off, 0 { + command = "set sv_matchMode 0"; + } + } + + description = "Enables advanced clan war options like ^3/timeout^7, ^3/lock ^7etc."; +} + +if ( $sv_matchMode ) { + if ( $g_gametype >= GT_TEAM ) { + REF forceJoin { + 1 { + argument = "playerId"; + + 0..63 { + command = "forcejoin $"; + } + } + + 2 { + red, r { + command .= " red"; + } + + blue, b { + command .= " blue"; + } + + none, n { + command .= " none"; + } + } + } + + REF lock { + 1 { + all, a { + command = "lock all"; + } + + red, r { + command = "lock red"; + } + + blue, b { + command = "lock blue"; + } + } + } + + REF unlock { + 1 { + all, a { + command = "unlock all"; + } + + red, r { + command = "unlock red"; + } + + blue, b { + command = "unlock blue"; + } + } + } + } + + REF timeout { + command = "timeout"; + } + REF pause { + command = "pause"; + } + + REF timein { + command = "timein"; + } + REF ready { + command = "ready"; + } + REF unpause { + command = "unpause"; + } + + REF notready { + command = "notready"; + } +} + +REF mute { + 1 { + argument = "playerId"; + + 0..63 { + command = "mute $"; + } + } +} + +REF unmute { + 1 { + argument = "playerId"; + + 0..63 { + command = "unmute $"; + } + } +} + +REF status, REF s { + command = "s"; +} + +if ( $sv_userdb ) { + REF whois, REF w { + 1 { + argument = "playerId"; + + empty { + command = "w"; + } + + 0..63 { + command = "whois $"; + } + } + } +} + +REF kick, REF k { + 1 { + argument = "playerId"; + + 0..63 { + command = "k $+"; + } + } + + // just to show some valuable information for "/ref kick ?" + 2 { + argument = "duration"; + + REF empty, REF * {} + } + + 3 { + argument = "reason"; + + REF empty, REF * {} + } +} + +REF ban { + 1 { + argument = "playerId"; + + 0..63 { + command = "ban $+"; + } + } + + // just to show some valuable information for "/ref ban ?" + 2 { + argument = "duration"; + + REF empty, REF * {} + } + + 3 { + argument = "reason"; + + REF empty, REF * {} + } + + description = "Bans a player.\n\n^3duration ^7can be used for a temporary ban\nlike ^31w ^7for one week, ^32d ^7for two days,\n^33h ^7for three hours etc."; +} diff --git a/q3plus/conf/maplist.cfg b/q3plus/conf/maplist.cfg new file mode 100644 index 0000000..932a0ac --- /dev/null +++ b/q3plus/conf/maplist.cfg @@ -0,0 +1,24 @@ +^1Available Maps^7 + +^4- ^7almostlost ^4(aka proq3tourney7) +^4- ^7asylum +^4- ^7battleforged ^4(aka phantq3dm1) +^4- ^7bloodister ^4(ztn3dm1 retextured) +^4- ^7campgrounds ^4(aka q3dm6) +^4- ^7cobaltstation ^4(aka q3dm16) +^4- ^7deadandgone ^4(aka ra3map11b) +^4- ^7devilish ^4(aka storm3tourney8) +^4- ^7elder +^4- ^7eviscerated ^4(aka q3dm4) +^4- ^7hellsgate ^4(aka q3tourney3) +^4- ^7heroskeep ^4(aka q3dm9) +^4- ^7hiddenfortress ^4(aka pro-dcmap7) +^4- ^7lostworld ^4(aka q3dm13) +^4- ^7pro-t4_v2 ^4(q3tourney4 remix) +^4- ^7retribution ^4(aka q3dm7) +^4- ^7shifter ^4(from QW) +^4- ^7sokar3dm5 +^4- ^7threestory ^4(aka ra3map9a) +^4- ^7thunderstruck ^4(aka ra3map1b) + +^1Usage: ^7/callvote map ^1<^7mapName^1> diff --git a/q3plus/conf/philw.cfg b/q3plus/conf/philw.cfg new file mode 100644 index 0000000..65df561 --- /dev/null +++ b/q3plus/conf/philw.cfg @@ -0,0 +1,872 @@ +Config +{ + Name = "^0/ ^7Q^13^7Plus^4"; + Version = "3"; + Date = "Sept 2, 2022"; + Author = "Gibins with help from Foo"; +} + + + +// ===== MAIN SETTINGS ======================================== + + +Misc +{ + $bot_challenge = 1; + $g_autojoin = 0; + $g_speed = 320; + $g_quadfactor = 3.0; + $g_teamAutoJoin = 0; + $sv_holyshit = 1; + $sv_inactivityspectator = 120; + //$sv_maps = "conf/maplist.cfg"; + $sv_matchmode = 2; + $sv_Physics = 0; + $sv_solids = no; + $sv_spawnsystem = 2; + $sv_suddendeath = 1; + $sv_unlagged = 1; + + Hit Box = 1.0; + Hitbox Cylinder = No; + Start Powerups = PW_NONE; +} + + + +// ===== WEAPONS ============================================== + + +Suicide +{ + Damage = 0; + Radius = 0; + Style = 0; +} + +Gauntlet +{ + Cycle = 400; + Damage = 50; + Knockback = Damage; + Weight = 1.0; +} + +Machinegun +{ + AmmoLimit = 150; + Bounce = no; + Cycle = 100; + Damage = ( $g_gametype != GT_TEAM ? 7 : 5 ); + Knockback = Damage; + Radial = 1; + Radius = no; + Regen = no; + Self Knockback = 0; + Sky = no; + Splash Damage = 0; + Spread = 1; + Style = WPS_IMPACT_MACHINEGUN; + Weight = 1.0; +} + +Shotgun +{ + Ammo Limit = 25; + Bounce = no; + Cycle = 1000; + Damage = 10; + Firing Knockback = 0; + Firing Knockback HV = 0.8; + Firing Weight = 1.0; + FixedPattern = 2 | PATTERN_TIGHT; + Pellet Count = 11; + Radial = yes; + Radius = no; + Regen = no; + Self Damage = 0.5; + Self Knockback HV = 0.0; + Self Slide Factor = 1.0; + Sky = no; + Splash Damage = 0; + Spread = 700; + Style = WPS_IMPACT_SHOTGUN; + Time -> Ammo = 0; + Time -> Dropping = 0; + Time -> Raising = 0; + Time -> Shooting = 0; + Weight = 1.0; +} + +Grenade Launcher +{ + AmmoLimit = 25; + Bounce = -1; + Cycle = 800; + Damage = 100; + Gravity = yes; + Knockback = Damage; + Radius = 150; + Regen = no; + Self Damage = 0.5; + Self Knockback = Damage; + Sky = 0; + Speed = 700; + Splash Damage = 100; + Style = WPS_IMPACT_GRENADE; + Time to Live = 2.5; + Weight = 1.0; +} + +Rocket Launcher +{ + AmmoLimit = 50; + Bounce = no; + Cycle = 800; + Damage = 100; + Gravity = no; + Homing Factor = 0.3; + Knockback = Damage; + Radius = 120; + Regen = no; + Self Damage = 0.5; + Self Knockback = Damage; + Sky = 0; + Speed = 900; + Splash Damage = 100; + Style = WPS_IMPACT_ROCKET; + Time to Live = 30; + Weight = 1.0; +} + +Lightning Gun +{ + AmmoLimit = 150; + Bounce = no; + Cycle = 50; + Damage = 8; + Knockback = Damage; + Radius = no; + Range = 768; + Regen = no; + Self Knockback = 0; + Sky = no; + Splash Damage = 0; + Style = no; + Weight = 1.0; +} + +Railgun +{ + AmmoLimit = 25; + Bounce = no; + Cycle = 1500; + Damage = 100; + Knockback = Damage; + Radius = no; + Regen = no; + Self Knockback = 0; + Sky = no; + Splash Damage = 0; + Style = WPS_RAILTRAIL | WPS_IMPACT_RAIL; + Weight = 1.0; +} + +Plasma Gun +{ + AmmoLimit = 150; + Bounce = no; + Cycle = 100; + Damage = 20; + Gravity = no; + Knockback = Damage; + Radius = 20; + Regen = no; + Self Damage = 0.5; + Self Knockback = Damage; + Sky = no; + Speed = 2000; + Splash Damage = 14; + Spread = 300; + Style = WPS_IMPACT_PLASMA; + Time to Live = 30; + Weight = 1.0; +} + +BFG +{ + Ammo Limit = 50; + Bounce = no; + Cycle = 333; + Damage = 100; + Gravity = no; + KnockBack = Damage; + Radius = 80; + Regen = no; + Self Damage = 0.5; + SelfKnockBack = Damage; + Sky = no; + Speed = 2000; + Splash Damage = 100; + Style = WPS_IMPACT_BFG; + Time to Live = 30; + Weight = 1.0; +} + + + +// ===== ITEMS ETC. =========================================== + + +Items +{ + Shootable = no; +} + +Armor System +{ + System = 0; + Spawn Quality = IT_ARMOR_JACKET; + Jacket Limit = 200; + Combat Limit = 200; + Body Limit = 200; + Jacket Quality = 0.66; + Combat Quality = 0.66; + Body Quality = 0.66; +} + +Regen Factors +{ + Soft Health = 15; + Hard Health = Soft Health / 3; + Soft Armor = 0; + Hard Armor = 0; +} + +Suit Factors +{ + Direct = 0.75; + Splash = 0; +} + + + +// ===== GAMETYPES ============================================ + +// ===== DUEL ================================================= + + +if ($g_gametype == GT_TOURNAMENT) +{ + $fraglimit = 0; + $g_warmup = 0; + $sv_floodProtect = 0; + $sv_rotation = ""; + $sv_maps = "conf/maplist_1v1.cfg"; + $timelimit = 10; + + Ammos = AM_ALL & ~AM_BFG; + Armor = 0; + DM Flags = DM_DROP_WEAPONS; + Health = 125; + Items = IT_ALL & ~(IT_MEDKIT | IT_TELEPORTER); + Powerups = PW_NONE; + Spawn Protection = 0; + Start Weapons = WP_GAUNTLET | WP_MACHINEGUN; + Weapons = WP_ALL & ~(WP_BFG | WP_GRAPPLING_HOOK); + +World Damage +{ + Fall Medium = 5; + Fall Far = 10; + Lava = 30; + Slime = 10; + Water = 15; +} + + modifyItem(0, "weapon_machinegun", "", 5, 50); + modifyItem(0, "weapon_shotgun", "", 5, 10); + modifyItem(0, "weapon_grenadelauncher", "", 5, 10); + modifyItem(0, "weapon_rocketlauncher", "", 5, 10); + modifyItem(0, "weapon_lightning", "", 5, 100); + modifyItem(0, "weapon_railgun", "", 5, 10); + modifyItem(0, "weapon_plasmagun", "", 5, 50); + + modifyItem(0, "ammo_bullets", "", 40, 50); + modifyItem(0, "ammo_shells", "", 40, 5); + modifyItem(0, "ammo_grenades", "", 40, 5); + modifyItem(0, "ammo_rockets", "", 40, 5); + modifyItem(0, "ammo_lightning", "", 40, 50); + modifyItem(0, "ammo_slugs", "", 40, 5); + modifyItem(0, "ammo_cells", "", 40, 50); + + modifyItem(0, "item_health_small", "", 35, 5); + modifyItem(0, "item_health", "", 35, 25); + modifyItem(0, "item_health_large", "", 35, 50); + modifyItem(0, "item_health_mega", "", 35, 100); + + modifyItem(0, "item_armor_shard", "", 25, 5); + modifyItem(0, "item_armor_jacket", "", 25, 25); + modifyItem(0, "item_armor_combat", "", 25, 50); + modifyItem(0, "item_armor_body", "", 25, 100); + + modifyItem(0, "holdable_medkit", "", 60); + modifyItem(0, "holdable_teleporter", "", 60); + +} + + + +// ===== FREE FOR ALL ========================================= + + +else if ($g_gametype == GT_FFA) +{ + $fraglimit = 40; + $g_warmup = 1; + $sv_floodProtect = 1; + // $sv_maps = "conf/maplist_ffa.cfg"; + $timelimit = 10; + + Ammos = AM_ALL; + Armor = 0; + DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS | DM_NO_QUAD_KNOCKBACK | DM_NO_FALLING_DAMAGE; + Health = 125; + Items = IT_ALL; + Powerups = PW_ALL; + Spawn Protection = 0; + Start Weapons = WP_GAUNTLET | WP_MACHINEGUN; + Weapons = WP_ALL; + +World Damage +{ + Fall Medium = 0; + Fall Far = 0; + Lava = 30; + Slime = 10; + Water = 15; +} + + modifyItem(0, "weapon_machinegun", "", 3, 50); + modifyItem(0, "weapon_shotgun", "", 3, 10); + modifyItem(0, "weapon_grenadelauncher", "", 3, 10); + modifyItem(0, "weapon_rocketlauncher", "", 3, 10); + modifyItem(0, "weapon_lightning", "", 3, 100); + modifyItem(0, "weapon_railgun", "", 3, 10); + modifyItem(0, "weapon_plasmagun", "", 3, 50); + modifyItem(0, "weapon_bfg", "", 30, 10); + + modifyItem(0, "ammo_bullets", "", 30, 50); + modifyItem(0, "ammo_shells", "", 30, 5); + modifyItem(0, "ammo_grenades", "", 30, 5); + modifyItem(0, "ammo_rockets", "", 30, 5); + modifyItem(0, "ammo_lightning", "", 30, 50); + modifyItem(0, "ammo_slugs", "", 30, 5); + modifyItem(0, "ammo_cells", "", 30, 50); + + modifyItem(0, "item_health_small", "", 35, 5); + modifyItem(0, "item_health", "", 35, 25); + modifyItem(0, "item_health_large", "", 35, 50); + modifyItem(0, "item_health_mega", "", 35, 100); + + modifyItem(0, "item_armor_shard", "", 25, 5); + modifyItem(0, "item_armor_jacket", "", 25, 25); + modifyItem(0, "item_armor_combat", "", 25, 50); + modifyItem(0, "item_armor_body", "", 25, 100); + + modifyItem(0, "item_quad", "", "", 31); + modifyItem(0, "item_enviro", "", "", 31); + modifyItem(0, "item_haste", "", "", 31); + modifyItem(0, "item_invis", "", "", 31); + modifyItem(0, "item_regen", "", "", 31); + modifyItem(0, "item_flight", "", "", 31); + + modifyItem(0, "holdable_medkit", "", 60); + modifyItem(0, "holdable_teleporter", "", 60); + +} + + + +// ===== TEAM DEATHMATCH ====================================== + + +else if ($g_gametype == GT_TEAM) +{ + $fraglimit = 50; + $g_friendlyFire = 1; + $g_warmup = 45; + $sv_floodProtect = 1; + $sv_rotation = ""; + $sv_maps = "conf/maplist_tdm.cfg"; + $sv_teambalance = 1; + $timelimit = 10; + + Ammos = AM_ALL & ~AM_BFG; + Armor = 0; + DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_NO_QUAD_KNOCKBACK; + Drop Enable = DR_WEAPON; + Health = 125; + Items = IT_ALL; + Powerups = PW_QUAD | PW_REGEN | PW_BATTLESUIT; + Spawn Protection = 0; + Start Weapons = WP_GAUNTLET | WP_MACHINEGUN; + Weapons = WP_ALL & ~(WP_BFG | WP_GRAPPLING_HOOK); + +World Damage +{ + Fall Medium = 5; + Fall Far = 10; + Lava = 30; + Slime = 10; + Water = 15; +} + + modifyItem(0, "weapon_machinegun", "", 20, 50); + modifyItem(0, "weapon_shotgun", "", 20, 10); + modifyItem(0, "weapon_grenadelauncher", "", 20, 10); + modifyItem(0, "weapon_rocketlauncher", "", 20, 10); + modifyItem(0, "weapon_lightning", "", 20, 100); + modifyItem(0, "weapon_railgun", "", 20, 10); + modifyItem(0, "weapon_plasmagun", "", 20, 50); + + modifyItem(0, "ammo_bullets", "", 40, 50); + modifyItem(0, "ammo_shells", "", 40, 5); + modifyItem(0, "ammo_grenades", "", 40, 5); + modifyItem(0, "ammo_rockets", "", 40, 5); + modifyItem(0, "ammo_lightning", "", 40, 50); + modifyItem(0, "ammo_slugs", "", 40, 5); + modifyItem(0, "ammo_cells", "", 40, 50); + + modifyItem(0, "item_health_small", "", 35, 5); + modifyItem(0, "item_health", "", 35, 25); + modifyItem(0, "item_health_large", "", 35, 50); + modifyItem(0, "item_health_mega", "", 35, 100); + + modifyItem(0, "item_armor_shard", "", 25, 5); + modifyItem(0, "item_armor_jacket", "", 25, 25); + modifyItem(0, "item_armor_combat", "", 25, 50); + modifyItem(0, "item_armor_body", "", 25, 100); + + modifyItem(0, "item_quad", "", "", 31); + modifyItem(0, "item_enviro", "", "", 31); + modifyItem(0, "item_haste", "", "", 31); + modifyItem(0, "item_invis", "", "", 31); + modifyItem(0, "item_regen", "", "", 31); + modifyItem(0, "item_flight", "", "", 31); + + modifyItem(0, "holdable_medkit", "", 60); + modifyItem(0, "holdable_teleporter", "", 60); + +} + + + +// ===== FREEZE TAG =========================================== + + +else if ($g_gametype == GT_FTAG) +{ + $fraglimit = 10; + $g_friendlyFire = 0; + $g_warmup = 500; + $roundlimit = 0; + $sv_floodProtect = 0; + $sv_rotation = ""; + $sv_maps = "conf/maplist_ft.cfg"; + $sv_teambalance = 0; + $timelimit = 20; + + Ammos = AM_ALL & ~AM_BFG; + Armor = 138; + DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS | DM_NO_FALLING_DAMAGE | DM_NO_SELF_DAMAGE; + Health = 108; + Items = IT_ALL; + Powerups = PW_ALL; + Spawn Protection = -2; + Start Weapon = WP_LAST_USED; + Start Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG); + Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG); + +Freeze Tag +{ + Crushed Thaw Time = 1; + Damage Thaw = 0; + Lava Thaw Time = 6; + Movable = yes; + Round Delay = 1; + Self Thaw Time = 90; + Slime Thaw Time = 10; + Slithery = no; + Teamkill Freeze = yes; + Teleport Thaw = no; + Thaw Distance = 100; + Thaw Score = 2; + Thaw Time = -2; + Void Thaw Time = 3; + Water Thaw Time = 60; + +World Damage +{ + Fall Medium = 0; + Fall Far = 0; + Lava = 30; + Slime = 10; + Water = 15; +} + +Round +{ + Reset Flags = RESET_NONE; + Mode = 2; + Warmup = 8; +} + +Machinegun +{ + Ammo = 100 +} + +Shotgun +{ + Ammo = 10; +} + +Grenade Launcher +{ + Ammo = 10; +} + +Rocket Launcher +{ + Ammo = 15; +} + +Lightning Gun +{ + Ammo = 100; +} + +Railgun +{ + Ammo = 10; +} + +Plasma Gun +{ + Ammo = 50; +} + +} + + modifyItem(0, "weapon_machinegun", "", 5, 50); + modifyItem(0, "weapon_shotgun", "", 5, 10); + modifyItem(0, "weapon_grenadelauncher", "", 5, 10); + modifyItem(0, "weapon_rocketlauncher", "", 5, 10); + modifyItem(0, "weapon_lightning", "", 5, 100); + modifyItem(0, "weapon_railgun", "", 5, 10); + modifyItem(0, "weapon_plasmagun", "", 5, 50); + + modifyItem(0, "ammo_bullets", "", 40, 50); + modifyItem(0, "ammo_shells", "", 40, 5); + modifyItem(0, "ammo_grenades", "", 40, 5); + modifyItem(0, "ammo_rockets", "", 40, 5); + modifyItem(0, "ammo_lightning", "", 40, 50); + modifyItem(0, "ammo_slugs", "", 40, 5); + modifyItem(0, "ammo_cells", "", 40, 50); + + modifyItem(0, "item_health_small", "", 35, 5); + modifyItem(0, "item_health", "", 35, 25); + modifyItem(0, "item_health_large", "", 35, 50); + modifyItem(0, "item_health_mega", "", 35, 100); + + modifyItem(0, "item_armor_shard", "", 25, 5); + modifyItem(0, "item_armor_jacket", "", 25, 25); + modifyItem(0, "item_armor_combat", "", 25, 50); + modifyItem(0, "item_armor_body", "", 25, 100); + + modifyItem(0, "item_quad", "", "", 31); + modifyItem(0, "item_enviro", "", "", 31); + modifyItem(0, "item_haste", "", "", 31); + modifyItem(0, "item_invis", "", "", 31); + modifyItem(0, "item_regen", "", "", 31); + modifyItem(0, "item_flight", "", "", 31); + + modifyItem(0, "holdable_medkit", "", 60); + modifyItem(0, "holdable_teleporter", "", 60); + +} + + + +// ===== CLAN ARENA =========================================== + + +else if ($g_gametype == GT_CA) +{ + $fraglimit = 10; + $g_warmup = 500; + $g_friendlyFire = 0; + $sv_floodProtect = 0; + $sv_rotation = ""; + $sv_maps = "conf/maplist_ca.cfg"; + $sv_teambalance = 0; + $timelimit = 20; + Ammos = AM_NONE; + Armor = 120; + DM Flags = DM_NO_SELF_DAMAGE | DM_NO_FALLING_DAMAGE; + Health = 200; + Items = IT_NONE; + Powerups = PW_NONE; + Spawn Protection = -10; + Start Weapon = WP_LAST_USED; + Start Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG); + Weapons = WP_NONE; + +Round +{ + Mode = 2; + Reset Flags = RESET_ALL; + Warmup = 10; + Warmup Respawn = WARMUPRESPAWN_PLAYERS; +} + +World Damage +{ + Fall Medium = 0; + Fall Far = 0; + Lava = 30; + Slime = 10; + Water = 15; +} + +Machinegun +{ + Ammo = 100 +} + +Shotgun +{ + Ammo = 50; + AmmoLimit =50; +} + +Grenade Launcher +{ + Ammo = 25; +} + +Rocket Launcher +{ + Ammo = 50; +} + +Lightning Gun +{ + Ammo = 150; +} + +Railgun +{ + Ammo = 25; +} + +Plasma Gun +{ + Ammo = 100; +} + +} + + + +// ===== CAPTURE THE FLAG ===================================== + + +else if ($g_gametype == GT_CTF) +{ + $capturelimit = 5; + Respawn Time Suicide = 5; + Respawn Time = 1.7; + $fraglimit = 0; + $g_friendlyFire = 0; + $g_warmup = 900; + $roundlimit = 0; + $sv_floodProtect = 0; + $sv_maps = "conf/maplist_ctf.cfg"; + $sv_teambalance = 1; + $timelimit = 10; + + Ammos = AM_ALL & ~AM_BFG; + Armor = 0; + DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS | DM_DROP_FLAGS | DM_NO_QUAD_KNOCKBACK; + Drop Enable = DR_FLAG | DR_WEAPON; + Health = 125; + Items = IT_ALL; + Powerups = PW_ALL; + Spawn Protection = 0; + Start Weapons = WP_GAUNTLET | WP_MACHINEGUN; + Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG); + +CapturetheFlag +{ + DefendBase = 10; + DefendCarrier = 5; + DefendFlag = 5; + DefendHurtCarrier = 2; + FlagAssistFrag = 2; + FlagAssistReturn = 10; + FlagCapture = 100; + FlagReturn = 10; + FlagTime = 30; + KillCarrier = 20; + SuicideReturn = false; +} + +World Damage +{ + Fall Medium = 5; + Fall Far = 10; + Lava = 30; + Slime = 10; + Water = 15; +} + + modifyItem(0, "weapon_machinegun", "", 5, 50); + modifyItem(0, "weapon_shotgun", "", 5, 10); + modifyItem(0, "weapon_grenadelauncher", "", 5, 10); + modifyItem(0, "weapon_rocketlauncher", "", 5, 10); + modifyItem(0, "weapon_lightning", "", 5, 100); + modifyItem(0, "weapon_railgun", "", 5, 10); + modifyItem(0, "weapon_plasmagun", "", 5, 50); + + modifyItem(0, "ammo_bullets", "", 40, 50); + modifyItem(0, "ammo_shells", "", 40, 5); + modifyItem(0, "ammo_grenades", "", 40, 5); + modifyItem(0, "ammo_rockets", "", 40, 5); + modifyItem(0, "ammo_lightning", "", 40, 50); + modifyItem(0, "ammo_slugs", "", 40, 5); + modifyItem(0, "ammo_cells", "", 40, 50); + + modifyItem(0, "item_health_small", "", 35, 5); + modifyItem(0, "item_health", "", 35, 25); + modifyItem(0, "item_health_large", "", 35, 50); + modifyItem(0, "item_health_mega", "", 35, 100); + + modifyItem(0, "item_armor_shard", "", 25, 5); + modifyItem(0, "item_armor_jacket", "", 25, 25); + modifyItem(0, "item_armor_combat", "", 25, 50); + modifyItem(0, "item_armor_body", "", 25, 100); + + modifyItem(0, "item_quad", "", "", 31); + modifyItem(0, "item_enviro", "", "", 31); + modifyItem(0, "item_haste", "", "", 31); + modifyItem(0, "item_invis", "", "", 31); + modifyItem(0, "item_regen", "", "", 31); + modifyItem(0, "item_flight", "", "", 31); + + modifyItem(0, "holdable_medkit", "", 60); + modifyItem(0, "holdable_teleporter", "", 60); + + modifyItem(0, "team_CTF_redflag", "", ""); + modifyItem(0, "team_CTF_blueflag", "", ""); + modifyItem(0, "team_CTF_neutralflag", "", ""); + +} + + + +// ===== 1 FLAG CTF ===================================== + + +else if ($g_gametype == GT_1CTF) +{ + $capturelimit = 8; + Respawn Time Suicide = 5; + Respawn Time = 1.7; + $fraglimit = 0; + $g_friendlyFire = 0; + $g_warmup = 60; + $roundlimit = 0; + $sv_floodProtect = 0; + $sv_maps = "conf/maplist_ctf.cfg"; + $sv_teambalance = 1; + $timelimit = 20; + + Ammos = AM_ALL & ~AM_BFG; + Armor = 0; + DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS | DM_DROP_FLAGS | DM_NO_QUAD_KNOCKBACK; + Drop Enable = DR_FLAG | DR_WEAPON; + Health = 125; + Items = IT_ALL; + Powerups = PW_ALL; + Spawn Protection = 0; + Start Weapons = WP_GAUNTLET | WP_MACHINEGUN; + Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG); + +CapturetheFlag +{ + DefendBase = 10; + DefendCarrier = 5; + DefendFlag = 5; + DefendHurtCarrier = 2; + FlagAssistFrag = 2; + FlagAssistReturn = 10; + FlagCapture = 100; + FlagReturn = 10; + FlagTime = 30; + KillCarrier = 20; + SuicideReturn = false; +} + +World Damage +{ + Fall Medium = 5; + Fall Far = 10; + Lava = 30; + Slime = 10; + Water = 15; +} + + modifyItem(0, "weapon_machinegun", "", 5, 50); + modifyItem(0, "weapon_shotgun", "", 5, 10); + modifyItem(0, "weapon_grenadelauncher", "", 5, 10); + modifyItem(0, "weapon_rocketlauncher", "", 5, 10); + modifyItem(0, "weapon_lightning", "", 5, 100); + modifyItem(0, "weapon_railgun", "", 5, 10); + modifyItem(0, "weapon_plasmagun", "", 5, 50); + + modifyItem(0, "ammo_bullets", "", 40, 50); + modifyItem(0, "ammo_shells", "", 40, 5); + modifyItem(0, "ammo_grenades", "", 40, 5); + modifyItem(0, "ammo_rockets", "", 40, 5); + modifyItem(0, "ammo_lightning", "", 40, 50); + modifyItem(0, "ammo_slugs", "", 40, 5); + modifyItem(0, "ammo_cells", "", 40, 50); + + modifyItem(0, "item_health_small", "", 35, 5); + modifyItem(0, "item_health", "", 35, 25); + modifyItem(0, "item_health_large", "", 35, 50); + modifyItem(0, "item_health_mega", "", 35, 100); + + modifyItem(0, "item_armor_shard", "", 25, 5); + modifyItem(0, "item_armor_jacket", "", 25, 25); + modifyItem(0, "item_armor_combat", "", 25, 50); + modifyItem(0, "item_armor_body", "", 25, 100); + + modifyItem(0, "item_quad", "", "", 31); + modifyItem(0, "item_enviro", "", "", 31); + modifyItem(0, "item_haste", "", "", 31); + modifyItem(0, "item_invis", "", "", 31); + modifyItem(0, "item_regen", "", "", 31); + modifyItem(0, "item_flight", "", "", 31); + + modifyItem(0, "holdable_medkit", "", 60); + modifyItem(0, "holdable_teleporter", "", 60); + + modifyItem(0, "team_CTF_redflag", "", ""); + modifyItem(0, "team_CTF_blueflag", "", ""); + modifyItem(0, "team_CTF_neutralflag", "", ""); + +} diff --git a/q3plus/conf/rotation.cfg b/q3plus/conf/rotation.cfg new file mode 100644 index 0000000..b2740a8 --- /dev/null +++ b/q3plus/conf/rotation.cfg @@ -0,0 +1,24 @@ +$timelimit = 10; +$fraglimit = 40; +$g_gametype = GT_FFA; + +$sv_config = "default"; + + + +q3dm1 { + $fraglimit = 50; +} + +q3dm2 +pro-q3dm6 + +q3ctf1 { + $g_gametype = GT_CTF; + $timelimit = 15; + $capturelimit = 10; + + $sv_config = "q3plus"; +} + +q3ctf4 -- cgit v1.2.3