// ===== CFG INFO ============================================= Config { Name = "^0/ ^7Q^13^7Plus ^4instaGib^7"; // Name = "^0/ ^x999999Q^xB500003^x999999plus"; Version = "3"; Date = "05/07/2020"; Author = "Shtayga"; } // ===== MAIN SETTINGS ======================================== Misc { $bot_challenge = 1; $g_speed = 315; $g_teamAutoJoin = 0; $sv_floodProtect = 1; $sv_holyshit = 1; $sv_inactivityspectator = 90; // $sv_maps = "conf/maplist_insta.cfg"; $sv_matchmode = 3; $sv_Physics = PHYSICS_AIR_STEPS | PHYSICS_STEP_JUMPS; $sv_solids = no; $sv_spawnsystem = 3; $sv_suddendeath = 1; $sv_unlagged = 1; Ammos = AM_NONE; Armor = 50; Armor Hard Limit = 200; Armor Rot Rate = 0; Armor Soft Limit = 49; DM Flags = DM_INFINITE_AMMO | DM_NO_FALLING_DAMAGE | DM_DROP_FLAGS; Drop Enable = DR_FLAG; Health = 125; Health Hard Limit = 200 Health Rot Rate = 0; Health Soft Limit = 124; Hit Box = 1.1; Hitbox Cylinder = yes; Items = IT_NONE; Powerups = PW_NONE; Start Powerups = PW_NONE; Start Weapon = WP_RAILGUN; Start Weapons = WP_GAUNTLET | WP_RAILGUN; Weapons = WP_NONE; } World Damage { Lava = 30; Slime = 10; Water = 15; } Anti Camp { Time = 12; Radius = 500; Damage = 50; } // ===== WEAPONS ============================================== Suicide { Damage = 0; Radius = 0; Style = 0; } Gauntlet { Cycle = 400; Damage = 999; Knockback = 50; Weight = 1.0; } Railgun { Bounce = no; Cycle = 1500; Damage = 999; Knockback = 60; Radius = 150; Regen = no; Self Knockback = 125; Sky = no; Splash Damage = 0; Style = WPS_RAILTRAIL | WPS_IMPACT_RAIL; Weight = 1.0; } // ===== GAMETYPES ============================================ // ===== DUEL ================================================= if ($g_gametype == GT_TOURNAMENT) { $fraglimit = 15; $g_warmup = 30; $timelimit = 8; Spawn Protection = 1.7; } // ===== FREE FOR ALL ========================================= else if ($g_gametype == GT_FFA) { $fraglimit = 60; $g_warmup = 45; $timelimit = 10; Spawn Protection = 0; } // ===== TEAM DEATHMATCH ====================================== else if ($g_gametype == GT_TEAM) { $fraglimit = 0; $g_friendlyFire = 0; $g_warmup = 45; $timelimit = 15; Spawn Protection = 1.7; } // ===== FREEZE TAG =========================================== else if ($g_gametype == GT_FTAG) { $fraglimit = 10; $g_friendlyFire = 0; $g_warmup = 45; $roundlimit = 0; $timelimit = 20; Spawn Protection = 3; Freeze Tag { Crushed Thaw Time = 1; Damage Thaw = 0; Lava Thaw Time = 3; Movable = yes; Round Delay = 1; Self Thaw Time = 90; Slime Thaw Time = 10; Slithery = yes; Teamkill Freeze = yes; Teleport Thaw = yes; Thaw Distance = 100; Thaw Score = 2; Thaw Time = -2; Void Thaw Time = 3; Water Thaw Time = 60; Round { Reset Flags = RESET_ALL; } } } // ===== CLAN ARENA =========================================== else if ($g_gametype == GT_CA) { $fraglimit = 10; $g_warmup = 45; $g_friendlyFire = 0; $timelimit = 20; Spawn Protection = 3; Round { Mode = MODE_INTERMISSION; Reset Flags = RESET_ALL; Warmup = no; Warmup Respawn = WARMUPRESPAWN_PLAYERS; } } // ===== CAPTURE THE FLAG ===================================== else if ($g_gametype == GT_CTF) { $capturelimit = 8; $fraglimit = 0; $g_friendlyFire = 0; $g_warmup = 60; $roundlimit = 0; $sv_floodProtect = 0; $sv_teambalance = 0; $timelimit = 20; Spawn Protection = 0; CapturetheFlag { DefendBase = 5; DefendCarrier = 2; DefendFlag = 2; DefendHurtCarrier = 1; FlagAssistFrag = 1; FlagAssistReturn = 5; FlagCapture = 50; FlagReturn = 5; FlagTime = 30; SuicideReturn = false; KillCarrier = 10; } modifyItem(0, "team_CTF_redflag", "", ""); modifyItem(0, "team_CTF_blueflag", "", ""); modifyItem(0, "team_CTF_neutralflag", "", ""); }