Config { Name = "^0/ ^7Q^13^7Plus^4"; Version = "3"; Date = "Sept 2, 2022"; Author = "Gibins with help from Foo"; } // ===== MAIN SETTINGS ======================================== Misc { $bot_challenge = 1; $g_autojoin = 0; $g_speed = 320; $g_quadfactor = 3.0; $g_teamAutoJoin = 0; $sv_holyshit = 1; $sv_inactivityspectator = 120; //$sv_maps = "conf/maplist.cfg"; $sv_matchmode = 2; $sv_Physics = 0; $sv_solids = no; $sv_spawnsystem = 2; $sv_suddendeath = 1; $sv_unlagged = 1; Hit Box = 1.0; Hitbox Cylinder = No; Start Powerups = PW_NONE; } // ===== WEAPONS ============================================== Suicide { Damage = 0; Radius = 0; Style = 0; } Gauntlet { Cycle = 400; Damage = 50; Knockback = Damage; Weight = 1.0; } Machinegun { AmmoLimit = 150; Bounce = no; Cycle = 100; Damage = ( $g_gametype != GT_TEAM ? 7 : 5 ); Knockback = Damage; Radial = 1; Radius = no; Regen = no; Self Knockback = 0; Sky = no; Splash Damage = 0; Spread = 1; Style = WPS_IMPACT_MACHINEGUN; Weight = 1.0; } Shotgun { Ammo Limit = 25; Bounce = no; Cycle = 1000; Damage = 10; Firing Knockback = 0; Firing Knockback HV = 0.8; Firing Weight = 1.0; FixedPattern = 2 | PATTERN_TIGHT; Pellet Count = 11; Radial = yes; Radius = no; Regen = no; Self Damage = 0.5; Self Knockback HV = 0.0; Self Slide Factor = 1.0; Sky = no; Splash Damage = 0; Spread = 700; Style = WPS_IMPACT_SHOTGUN; Time -> Ammo = 0; Time -> Dropping = 0; Time -> Raising = 0; Time -> Shooting = 0; Weight = 1.0; } Grenade Launcher { AmmoLimit = 25; Bounce = -1; Cycle = 800; Damage = 100; Gravity = yes; Knockback = Damage; Radius = 150; Regen = no; Self Damage = 0.5; Self Knockback = Damage; Sky = 0; Speed = 700; Splash Damage = 100; Style = WPS_IMPACT_GRENADE; Time to Live = 2.5; Weight = 1.0; } Rocket Launcher { AmmoLimit = 50; Bounce = no; Cycle = 800; Damage = 100; Gravity = no; Homing Factor = 0.3; Knockback = Damage; Radius = 120; Regen = no; Self Damage = 0.5; Self Knockback = Damage; Sky = 0; Speed = 900; Splash Damage = 100; Style = WPS_IMPACT_ROCKET; Time to Live = 30; Weight = 1.0; } Lightning Gun { AmmoLimit = 150; Bounce = no; Cycle = 50; Damage = 8; Knockback = Damage; Radius = no; Range = 768; Regen = no; Self Knockback = 0; Sky = no; Splash Damage = 0; Style = no; Weight = 1.0; } Railgun { AmmoLimit = 25; Bounce = no; Cycle = 1500; Damage = 100; Knockback = Damage; Radius = no; Regen = no; Self Knockback = 0; Sky = no; Splash Damage = 0; Style = WPS_RAILTRAIL | WPS_IMPACT_RAIL; Weight = 1.0; } Plasma Gun { AmmoLimit = 150; Bounce = no; Cycle = 100; Damage = 20; Gravity = no; Knockback = Damage; Radius = 20; Regen = no; Self Damage = 0.5; Self Knockback = Damage; Sky = no; Speed = 2000; Splash Damage = 14; Spread = 300; Style = WPS_IMPACT_PLASMA; Time to Live = 30; Weight = 1.0; } BFG { Ammo Limit = 50; Bounce = no; Cycle = 333; Damage = 100; Gravity = no; KnockBack = Damage; Radius = 80; Regen = no; Self Damage = 0.5; SelfKnockBack = Damage; Sky = no; Speed = 2000; Splash Damage = 100; Style = WPS_IMPACT_BFG; Time to Live = 30; Weight = 1.0; } // ===== ITEMS ETC. =========================================== Items { Shootable = no; } Armor System { System = 0; Spawn Quality = IT_ARMOR_JACKET; Jacket Limit = 200; Combat Limit = 200; Body Limit = 200; Jacket Quality = 0.66; Combat Quality = 0.66; Body Quality = 0.66; } Regen Factors { Soft Health = 15; Hard Health = Soft Health / 3; Soft Armor = 0; Hard Armor = 0; } Suit Factors { Direct = 0.75; Splash = 0; } // ===== GAMETYPES ============================================ // ===== DUEL ================================================= if ($g_gametype == GT_TOURNAMENT) { $fraglimit = 0; $g_warmup = 0; $sv_floodProtect = 0; $sv_rotation = ""; $sv_maps = "conf/maplist_1v1.cfg"; $timelimit = 10; Ammos = AM_ALL & ~AM_BFG; Armor = 0; DM Flags = DM_DROP_WEAPONS; Health = 125; Items = IT_ALL & ~(IT_MEDKIT | IT_TELEPORTER); Powerups = PW_NONE; Spawn Protection = 0; Start Weapons = WP_GAUNTLET | WP_MACHINEGUN; Weapons = WP_ALL & ~(WP_BFG | WP_GRAPPLING_HOOK); World Damage { Fall Medium = 5; Fall Far = 10; Lava = 30; Slime = 10; Water = 15; } modifyItem(0, "weapon_machinegun", "", 5, 50); modifyItem(0, "weapon_shotgun", "", 5, 10); modifyItem(0, "weapon_grenadelauncher", "", 5, 10); modifyItem(0, "weapon_rocketlauncher", "", 5, 10); modifyItem(0, "weapon_lightning", "", 5, 100); modifyItem(0, "weapon_railgun", "", 5, 10); modifyItem(0, "weapon_plasmagun", "", 5, 50); modifyItem(0, "ammo_bullets", "", 40, 50); modifyItem(0, "ammo_shells", "", 40, 5); modifyItem(0, "ammo_grenades", "", 40, 5); modifyItem(0, "ammo_rockets", "", 40, 5); modifyItem(0, "ammo_lightning", "", 40, 50); modifyItem(0, "ammo_slugs", "", 40, 5); modifyItem(0, "ammo_cells", "", 40, 50); modifyItem(0, "item_health_small", "", 35, 5); modifyItem(0, "item_health", "", 35, 25); modifyItem(0, "item_health_large", "", 35, 50); modifyItem(0, "item_health_mega", "", 35, 100); modifyItem(0, "item_armor_shard", "", 25, 5); modifyItem(0, "item_armor_jacket", "", 25, 25); modifyItem(0, "item_armor_combat", "", 25, 50); modifyItem(0, "item_armor_body", "", 25, 100); modifyItem(0, "holdable_medkit", "", 60); modifyItem(0, "holdable_teleporter", "", 60); } // ===== FREE FOR ALL ========================================= else if ($g_gametype == GT_FFA) { $fraglimit = 40; $g_warmup = 1; $sv_floodProtect = 1; // $sv_maps = "conf/maplist_ffa.cfg"; $timelimit = 10; Ammos = AM_ALL; Armor = 0; DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS | DM_NO_QUAD_KNOCKBACK | DM_NO_FALLING_DAMAGE; Health = 125; Items = IT_ALL; Powerups = PW_ALL; Spawn Protection = 0; Start Weapons = WP_GAUNTLET | WP_MACHINEGUN; Weapons = WP_ALL; World Damage { Fall Medium = 0; Fall Far = 0; Lava = 30; Slime = 10; Water = 15; } modifyItem(0, "weapon_machinegun", "", 3, 50); modifyItem(0, "weapon_shotgun", "", 3, 10); modifyItem(0, "weapon_grenadelauncher", "", 3, 10); modifyItem(0, "weapon_rocketlauncher", "", 3, 10); modifyItem(0, "weapon_lightning", "", 3, 100); modifyItem(0, "weapon_railgun", "", 3, 10); modifyItem(0, "weapon_plasmagun", "", 3, 50); modifyItem(0, "weapon_bfg", "", 30, 10); modifyItem(0, "ammo_bullets", "", 30, 50); modifyItem(0, "ammo_shells", "", 30, 5); modifyItem(0, "ammo_grenades", "", 30, 5); modifyItem(0, "ammo_rockets", "", 30, 5); modifyItem(0, "ammo_lightning", "", 30, 50); modifyItem(0, "ammo_slugs", "", 30, 5); modifyItem(0, "ammo_cells", "", 30, 50); modifyItem(0, "item_health_small", "", 35, 5); modifyItem(0, "item_health", "", 35, 25); modifyItem(0, "item_health_large", "", 35, 50); modifyItem(0, "item_health_mega", "", 35, 100); modifyItem(0, "item_armor_shard", "", 25, 5); modifyItem(0, "item_armor_jacket", "", 25, 25); modifyItem(0, "item_armor_combat", "", 25, 50); modifyItem(0, "item_armor_body", "", 25, 100); modifyItem(0, "item_quad", "", "", 31); modifyItem(0, "item_enviro", "", "", 31); modifyItem(0, "item_haste", "", "", 31); modifyItem(0, "item_invis", "", "", 31); modifyItem(0, "item_regen", "", "", 31); modifyItem(0, "item_flight", "", "", 31); modifyItem(0, "holdable_medkit", "", 60); modifyItem(0, "holdable_teleporter", "", 60); } // ===== TEAM DEATHMATCH ====================================== else if ($g_gametype == GT_TEAM) { $fraglimit = 50; $g_friendlyFire = 1; $g_warmup = 45; $sv_floodProtect = 1; $sv_rotation = ""; $sv_maps = "conf/maplist_tdm.cfg"; $sv_teambalance = 1; $timelimit = 10; Ammos = AM_ALL & ~AM_BFG; Armor = 0; DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_NO_QUAD_KNOCKBACK; Drop Enable = DR_WEAPON; Health = 125; Items = IT_ALL; Powerups = PW_QUAD | PW_REGEN | PW_BATTLESUIT; Spawn Protection = 0; Start Weapons = WP_GAUNTLET | WP_MACHINEGUN; Weapons = WP_ALL & ~(WP_BFG | WP_GRAPPLING_HOOK); World Damage { Fall Medium = 5; Fall Far = 10; Lava = 30; Slime = 10; Water = 15; } modifyItem(0, "weapon_machinegun", "", 20, 50); modifyItem(0, "weapon_shotgun", "", 20, 10); modifyItem(0, "weapon_grenadelauncher", "", 20, 10); modifyItem(0, "weapon_rocketlauncher", "", 20, 10); modifyItem(0, "weapon_lightning", "", 20, 100); modifyItem(0, "weapon_railgun", "", 20, 10); modifyItem(0, "weapon_plasmagun", "", 20, 50); modifyItem(0, "ammo_bullets", "", 40, 50); modifyItem(0, "ammo_shells", "", 40, 5); modifyItem(0, "ammo_grenades", "", 40, 5); modifyItem(0, "ammo_rockets", "", 40, 5); modifyItem(0, "ammo_lightning", "", 40, 50); modifyItem(0, "ammo_slugs", "", 40, 5); modifyItem(0, "ammo_cells", "", 40, 50); modifyItem(0, "item_health_small", "", 35, 5); modifyItem(0, "item_health", "", 35, 25); modifyItem(0, "item_health_large", "", 35, 50); modifyItem(0, "item_health_mega", "", 35, 100); modifyItem(0, "item_armor_shard", "", 25, 5); modifyItem(0, "item_armor_jacket", "", 25, 25); modifyItem(0, "item_armor_combat", "", 25, 50); modifyItem(0, "item_armor_body", "", 25, 100); modifyItem(0, "item_quad", "", "", 31); modifyItem(0, "item_enviro", "", "", 31); modifyItem(0, "item_haste", "", "", 31); modifyItem(0, "item_invis", "", "", 31); modifyItem(0, "item_regen", "", "", 31); modifyItem(0, "item_flight", "", "", 31); modifyItem(0, "holdable_medkit", "", 60); modifyItem(0, "holdable_teleporter", "", 60); } // ===== FREEZE TAG =========================================== else if ($g_gametype == GT_FTAG) { $fraglimit = 10; $g_friendlyFire = 0; $g_warmup = 500; $roundlimit = 0; $sv_floodProtect = 0; $sv_rotation = ""; $sv_maps = "conf/maplist_ft.cfg"; $sv_teambalance = 0; $timelimit = 20; Ammos = AM_ALL & ~AM_BFG; Armor = 138; DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS | DM_NO_FALLING_DAMAGE | DM_NO_SELF_DAMAGE; Health = 108; Items = IT_ALL; Powerups = PW_ALL; Spawn Protection = -2; Start Weapon = WP_LAST_USED; Start Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG); Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG); Freeze Tag { Crushed Thaw Time = 1; Damage Thaw = 0; Lava Thaw Time = 6; Movable = yes; Round Delay = 1; Self Thaw Time = 90; Slime Thaw Time = 10; Slithery = no; Teamkill Freeze = yes; Teleport Thaw = no; Thaw Distance = 100; Thaw Score = 2; Thaw Time = -2; Void Thaw Time = 3; Water Thaw Time = 60; World Damage { Fall Medium = 0; Fall Far = 0; Lava = 30; Slime = 10; Water = 15; } Round { Reset Flags = RESET_NONE; Mode = 2; Warmup = 8; } Machinegun { Ammo = 100 } Shotgun { Ammo = 10; } Grenade Launcher { Ammo = 10; } Rocket Launcher { Ammo = 15; } Lightning Gun { Ammo = 100; } Railgun { Ammo = 10; } Plasma Gun { Ammo = 50; } } modifyItem(0, "weapon_machinegun", "", 5, 50); modifyItem(0, "weapon_shotgun", "", 5, 10); modifyItem(0, "weapon_grenadelauncher", "", 5, 10); modifyItem(0, "weapon_rocketlauncher", "", 5, 10); modifyItem(0, "weapon_lightning", "", 5, 100); modifyItem(0, "weapon_railgun", "", 5, 10); modifyItem(0, "weapon_plasmagun", "", 5, 50); modifyItem(0, "ammo_bullets", "", 40, 50); modifyItem(0, "ammo_shells", "", 40, 5); modifyItem(0, "ammo_grenades", "", 40, 5); modifyItem(0, "ammo_rockets", "", 40, 5); modifyItem(0, "ammo_lightning", "", 40, 50); modifyItem(0, "ammo_slugs", "", 40, 5); modifyItem(0, "ammo_cells", "", 40, 50); modifyItem(0, "item_health_small", "", 35, 5); modifyItem(0, "item_health", "", 35, 25); modifyItem(0, "item_health_large", "", 35, 50); modifyItem(0, "item_health_mega", "", 35, 100); modifyItem(0, "item_armor_shard", "", 25, 5); modifyItem(0, "item_armor_jacket", "", 25, 25); modifyItem(0, "item_armor_combat", "", 25, 50); modifyItem(0, "item_armor_body", "", 25, 100); modifyItem(0, "item_quad", "", "", 31); modifyItem(0, "item_enviro", "", "", 31); modifyItem(0, "item_haste", "", "", 31); modifyItem(0, "item_invis", "", "", 31); modifyItem(0, "item_regen", "", "", 31); modifyItem(0, "item_flight", "", "", 31); modifyItem(0, "holdable_medkit", "", 60); modifyItem(0, "holdable_teleporter", "", 60); } // ===== CLAN ARENA =========================================== else if ($g_gametype == GT_CA) { $fraglimit = 10; $g_warmup = 500; $g_friendlyFire = 0; $sv_floodProtect = 0; $sv_rotation = ""; $sv_maps = "conf/maplist_ca.cfg"; $sv_teambalance = 0; $timelimit = 20; Ammos = AM_NONE; Armor = 120; DM Flags = DM_NO_SELF_DAMAGE | DM_NO_FALLING_DAMAGE; Health = 200; Items = IT_NONE; Powerups = PW_NONE; Spawn Protection = -10; Start Weapon = WP_LAST_USED; Start Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG); Weapons = WP_NONE; Round { Mode = 2; Reset Flags = RESET_ALL; Warmup = 10; Warmup Respawn = WARMUPRESPAWN_PLAYERS; } World Damage { Fall Medium = 0; Fall Far = 0; Lava = 30; Slime = 10; Water = 15; } Machinegun { Ammo = 100 } Shotgun { Ammo = 50; AmmoLimit =50; } Grenade Launcher { Ammo = 25; } Rocket Launcher { Ammo = 50; } Lightning Gun { Ammo = 150; } Railgun { Ammo = 25; } Plasma Gun { Ammo = 100; } } // ===== CAPTURE THE FLAG ===================================== else if ($g_gametype == GT_CTF) { $capturelimit = 5; Respawn Time Suicide = 5; Respawn Time = 1.7; $fraglimit = 0; $g_friendlyFire = 0; $g_warmup = 900; $roundlimit = 0; $sv_floodProtect = 0; $sv_maps = "conf/maplist_ctf.cfg"; $sv_teambalance = 1; $timelimit = 10; Ammos = AM_ALL & ~AM_BFG; Armor = 0; DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS | DM_DROP_FLAGS | DM_NO_QUAD_KNOCKBACK; Drop Enable = DR_FLAG | DR_WEAPON; Health = 125; Items = IT_ALL; Powerups = PW_ALL; Spawn Protection = 0; Start Weapons = WP_GAUNTLET | WP_MACHINEGUN; Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG); CapturetheFlag { DefendBase = 10; DefendCarrier = 5; DefendFlag = 5; DefendHurtCarrier = 2; FlagAssistFrag = 2; FlagAssistReturn = 10; FlagCapture = 100; FlagReturn = 10; FlagTime = 30; KillCarrier = 20; SuicideReturn = false; } World Damage { Fall Medium = 5; Fall Far = 10; Lava = 30; Slime = 10; Water = 15; } modifyItem(0, "weapon_machinegun", "", 5, 50); modifyItem(0, "weapon_shotgun", "", 5, 10); modifyItem(0, "weapon_grenadelauncher", "", 5, 10); modifyItem(0, "weapon_rocketlauncher", "", 5, 10); modifyItem(0, "weapon_lightning", "", 5, 100); modifyItem(0, "weapon_railgun", "", 5, 10); modifyItem(0, "weapon_plasmagun", "", 5, 50); modifyItem(0, "ammo_bullets", "", 40, 50); modifyItem(0, "ammo_shells", "", 40, 5); modifyItem(0, "ammo_grenades", "", 40, 5); modifyItem(0, "ammo_rockets", "", 40, 5); modifyItem(0, "ammo_lightning", "", 40, 50); modifyItem(0, "ammo_slugs", "", 40, 5); modifyItem(0, "ammo_cells", "", 40, 50); modifyItem(0, "item_health_small", "", 35, 5); modifyItem(0, "item_health", "", 35, 25); modifyItem(0, "item_health_large", "", 35, 50); modifyItem(0, "item_health_mega", "", 35, 100); modifyItem(0, "item_armor_shard", "", 25, 5); modifyItem(0, "item_armor_jacket", "", 25, 25); modifyItem(0, "item_armor_combat", "", 25, 50); modifyItem(0, "item_armor_body", "", 25, 100); modifyItem(0, "item_quad", "", "", 31); modifyItem(0, "item_enviro", "", "", 31); modifyItem(0, "item_haste", "", "", 31); modifyItem(0, "item_invis", "", "", 31); modifyItem(0, "item_regen", "", "", 31); modifyItem(0, "item_flight", "", "", 31); modifyItem(0, "holdable_medkit", "", 60); modifyItem(0, "holdable_teleporter", "", 60); modifyItem(0, "team_CTF_redflag", "", ""); modifyItem(0, "team_CTF_blueflag", "", ""); modifyItem(0, "team_CTF_neutralflag", "", ""); } // ===== 1 FLAG CTF ===================================== else if ($g_gametype == GT_1CTF) { $capturelimit = 8; Respawn Time Suicide = 5; Respawn Time = 1.7; $fraglimit = 0; $g_friendlyFire = 0; $g_warmup = 60; $roundlimit = 0; $sv_floodProtect = 0; $sv_maps = "conf/maplist_ctf.cfg"; $sv_teambalance = 1; $timelimit = 20; Ammos = AM_ALL & ~AM_BFG; Armor = 0; DM Flags = DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS | DM_DROP_FLAGS | DM_NO_QUAD_KNOCKBACK; Drop Enable = DR_FLAG | DR_WEAPON; Health = 125; Items = IT_ALL; Powerups = PW_ALL; Spawn Protection = 0; Start Weapons = WP_GAUNTLET | WP_MACHINEGUN; Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG); CapturetheFlag { DefendBase = 10; DefendCarrier = 5; DefendFlag = 5; DefendHurtCarrier = 2; FlagAssistFrag = 2; FlagAssistReturn = 10; FlagCapture = 100; FlagReturn = 10; FlagTime = 30; KillCarrier = 20; SuicideReturn = false; } World Damage { Fall Medium = 5; Fall Far = 10; Lava = 30; Slime = 10; Water = 15; } modifyItem(0, "weapon_machinegun", "", 5, 50); modifyItem(0, "weapon_shotgun", "", 5, 10); modifyItem(0, "weapon_grenadelauncher", "", 5, 10); modifyItem(0, "weapon_rocketlauncher", "", 5, 10); modifyItem(0, "weapon_lightning", "", 5, 100); modifyItem(0, "weapon_railgun", "", 5, 10); modifyItem(0, "weapon_plasmagun", "", 5, 50); modifyItem(0, "ammo_bullets", "", 40, 50); modifyItem(0, "ammo_shells", "", 40, 5); modifyItem(0, "ammo_grenades", "", 40, 5); modifyItem(0, "ammo_rockets", "", 40, 5); modifyItem(0, "ammo_lightning", "", 40, 50); modifyItem(0, "ammo_slugs", "", 40, 5); modifyItem(0, "ammo_cells", "", 40, 50); modifyItem(0, "item_health_small", "", 35, 5); modifyItem(0, "item_health", "", 35, 25); modifyItem(0, "item_health_large", "", 35, 50); modifyItem(0, "item_health_mega", "", 35, 100); modifyItem(0, "item_armor_shard", "", 25, 5); modifyItem(0, "item_armor_jacket", "", 25, 25); modifyItem(0, "item_armor_combat", "", 25, 50); modifyItem(0, "item_armor_body", "", 25, 100); modifyItem(0, "item_quad", "", "", 31); modifyItem(0, "item_enviro", "", "", 31); modifyItem(0, "item_haste", "", "", 31); modifyItem(0, "item_invis", "", "", 31); modifyItem(0, "item_regen", "", "", 31); modifyItem(0, "item_flight", "", "", 31); modifyItem(0, "holdable_medkit", "", 60); modifyItem(0, "holdable_teleporter", "", 60); modifyItem(0, "team_CTF_redflag", "", ""); modifyItem(0, "team_CTF_blueflag", "", ""); modifyItem(0, "team_CTF_neutralflag", "", ""); }