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1\textbf{The Black Well of Grimhallow}
2
3\begin{center}
4\textit{An old-school tactical dungeon crawl with narrative weight and brutal consequences.}
5\end{center}
6
7\vspace{1em}
8
9\section*{Adventure Overview}
10
11\begin{itemize}
12 \item \textbf{Genre:} Dark Fantasy, Horror
13 \item \textbf{Style:} Old-School Tactical Combat + Narrative Choice
14 \item \textbf{Length:} 3--5 hours
15 \item \textbf{Players:} 3--6
16 \item \textbf{Tone:} Bleak, oppressive, desperate
17\end{itemize}
18
19\section{Premise}
20
21The remote village of Grimhallow is dying.
22
23Its only well has turned black and foul. Animals rot from the inside. Children dream of whispers beneath the earth. A forgotten god stirs below the stone.
24
25The villagers offer what little they have for help.
26
27The truth: the well was built atop a sealed god.
28
29It is waking.
30
31\section{Design Goals}
32
33This adventure is designed to test:
34
35\begin{itemize}
36 \item Tactical positioning and terrain usage
37 \item Resource management (light, healing, time)
38 \item Lethal combat pacing
39 \item Fear and morale mechanics
40 \item Investigation and player-driven problem solving
41 \item Meaningful moral decisions
42\end{itemize}
43
44\section{Act I --- The Dying Village}
45
46\subsection{Opening Scene: The Funeral}
47
48The players arrive as a child is buried. Her lungs were full of black sludge, but her body was dry.
49
50Villagers whisper:
51\begin{quote}
52“She never left her bed. We heard her singing at night.”
53\end{quote}
54
55The village is tense. No one trusts anyone.
56
57\subsection{Village Layout}
58
59\begin{itemize}
60 \item Central square with the well
61 \item Chapel ruins
62 \item 6--8 wooden huts
63 \item Graveyard on a hill
64 \item Animal pens and fenced lanes
65\end{itemize}
66
67\subsection{Key NPCs}
68
69\begin{description}
70 \item[Elder Morcant] Desperate leader hiding the village's history
71 \item[Sister Elowen] Healer who knows the corruption is supernatural
72 \item[Tomas the Gravekeeper] Saw something crawl from the well
73 \item[Old Widow Aneth] Keeps a relic from the old cult days
74\end{description}
75
76\subsection{Investigation Rewards}
77
78Each lead grants a tactical advantage:
79
80\begin{itemize}
81 \item Hidden tunnel entrance
82 \item Knowledge of monster weakness
83 \item Ritual instructions
84 \item Relic weapon
85\end{itemize}
86
87\section{Act II --- The Black Well}
88
89\subsection{The Well Shaft}
90
91A 30-foot vertical shaft of slick stone. Black water churns below.
92
93\begin{itemize}
94 \item Climbing hazards
95 \item Falling risks
96 \item Rope combat
97 \item Limited vision
98\end{itemize}
99
100\subsection{Encounters}
101
102\begin{itemize}
103 \item Drowned dead climbing upward
104 \item Grasping tentacles
105 \item Hallucinations and whispered commands
106\end{itemize}
107
108\section{Act III --- The Forgotten Chapel}
109
110An ancient cult complex beneath the well.
111
112\subsection{Dungeon Features}
113
114\begin{itemize}
115 \item Cramped corridors
116 \item Low ceilings
117 \item Ritual traps
118 \item Bone pits
119 \item Collapsing tunnels
120 \item Blood-slick floors
121\end{itemize}
122
123\subsection{Key Chambers}
124
125\subsubsection*{Ossuary Hall}
126Bone pillars provide cover. Necrotic mist reduces visibility. Skeletons animate if disturbed.
127
128\subsubsection*{Sacrament Chamber}
129Ritual circle. Cultist ambush from alcoves. Braziers can be overturned.
130
131\subsubsection*{Tithe Vault}
132Cursed treasure. Collapsing ceiling. Chained guardian beast.
133
134\subsubsection*{The Black Font}
135Mutated priest. Corruption pool. Multiple elevation levels.
136
137\section{Enemies}
138
139\begin{itemize}
140 \item Cultist Fanatics --- high morale, bleed attacks
141 \item Corrupted Villagers --- high HP, infectious wounds
142 \item Bone Constructs --- slow, crushing blows
143 \item Hunger Spawn --- fast ambushers
144\end{itemize}
145
146\section{Act IV --- The Heart of Tharos}
147
148A cathedral cavern. A massive stone heart chained to the floor. Black ichor drips from its cracks.
149
150The god speaks.
151
152It offers power, protection, and survival.
153
154At a cost.
155
156\section{Final Choices}
157
158\subsection{Destroy the Heart}
159Boss battle. Waves of monsters. Collapsing cavern. The land becomes cursed.
160
161\subsection{Reseal the God}
162Ritual defense encounter. Countdown timer. Sacrifice required.
163
164\subsection{Accept the Pact}
165Village becomes a dark stronghold. Long-term corruption.
166
167\section{Random Dungeon Events}
168
169Roll every 20--30 minutes:
170
171\begin{enumerate}
172 \item Torch goes out
173 \item Distant chanting
174 \item Tunnel collapse
175 \item Corrosive slime drip
176 \item Lost villager stumbles in
177 \item Something follows the party
178\end{enumerate}
179
180\section{End States}
181
182Each ending seeds a campaign:
183
184\begin{itemize}
185 \item Cursed wasteland
186 \item Dark theocracy
187 \item Monster-infested ruins
188\end{itemize}