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authorFilip Wandzio <contact@philw.dev>2026-01-27 01:01:50 +0100
committerFilip Wandzio <contact@philw.dev>2026-01-27 01:01:50 +0100
commitb194fa3bdc697dbeac4efaceeda69daaffb159cf (patch)
treef821fe82f7fc93aa37e901d792bbc3b5292ad25b /q3plus/conf/INSTAGIB.cfg
downloadq3sv-b194fa3bdc697dbeac4efaceeda69daaffb159cf.tar.gz
q3sv-b194fa3bdc697dbeac4efaceeda69daaffb159cf.zip
Initial commit for server config files
Signed-off-by: Filip Wandzio <contact@philw.dev>
Diffstat (limited to 'q3plus/conf/INSTAGIB.cfg')
-rw-r--r--q3plus/conf/INSTAGIB.cfg257
1 files changed, 257 insertions, 0 deletions
diff --git a/q3plus/conf/INSTAGIB.cfg b/q3plus/conf/INSTAGIB.cfg
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1
2
3
4// ===== CFG INFO =============================================
5
6
7Config
8{
9 Name = "^0/ ^7Q^13^7Plus ^4instaGib^7";
10 // Name = "^0/ ^x999999Q^xB500003^x999999plus";
11 Version = "3";
12 Date = "05/07/2020";
13 Author = "Shtayga";
14}
15
16
17
18// ===== MAIN SETTINGS ========================================
19
20
21Misc
22{
23 $bot_challenge = 1;
24 $g_speed = 315;
25 $g_teamAutoJoin = 0;
26 $sv_floodProtect = 1;
27 $sv_holyshit = 1;
28 $sv_inactivityspectator = 90;
29 // $sv_maps = "conf/maplist_insta.cfg";
30 $sv_matchmode = 3;
31 $sv_Physics = PHYSICS_AIR_STEPS | PHYSICS_STEP_JUMPS;
32 $sv_solids = no;
33 $sv_spawnsystem = 3;
34 $sv_suddendeath = 1;
35 $sv_unlagged = 1;
36
37 Ammos = AM_NONE;
38 Armor = 50;
39 Armor Hard Limit = 200;
40 Armor Rot Rate = 0;
41 Armor Soft Limit = 49;
42 DM Flags = DM_INFINITE_AMMO | DM_NO_FALLING_DAMAGE | DM_DROP_FLAGS;
43 Drop Enable = DR_FLAG;
44 Health = 125;
45 Health Hard Limit = 200
46 Health Rot Rate = 0;
47 Health Soft Limit = 124;
48 Hit Box = 1.1;
49 Hitbox Cylinder = yes;
50 Items = IT_NONE;
51 Powerups = PW_NONE;
52 Start Powerups = PW_NONE;
53 Start Weapon = WP_RAILGUN;
54 Start Weapons = WP_GAUNTLET | WP_RAILGUN;
55 Weapons = WP_NONE;
56}
57
58World Damage
59{
60 Lava = 30;
61 Slime = 10;
62 Water = 15;
63}
64
65Anti Camp
66{
67 Time = 12;
68 Radius = 500;
69 Damage = 50;
70}
71
72
73
74// ===== WEAPONS ==============================================
75
76
77Suicide
78{
79 Damage = 0;
80 Radius = 0;
81 Style = 0;
82}
83
84Gauntlet
85{
86 Cycle = 400;
87 Damage = 999;
88 Knockback = 50;
89 Weight = 1.0;
90}
91
92Railgun
93{
94 Bounce = no;
95 Cycle = 1500;
96 Damage = 999;
97 Knockback = 60;
98 Radius = 150;
99 Regen = no;
100 Self Knockback = 125;
101 Sky = no;
102 Splash Damage = 0;
103 Style = WPS_RAILTRAIL | WPS_IMPACT_RAIL;
104 Weight = 1.0;
105}
106
107
108
109// ===== GAMETYPES ============================================
110
111// ===== DUEL =================================================
112
113
114if ($g_gametype == GT_TOURNAMENT)
115{
116 $fraglimit = 15;
117 $g_warmup = 30;
118 $timelimit = 8;
119
120 Spawn Protection = 1.7;
121}
122
123
124
125// ===== FREE FOR ALL =========================================
126
127
128else if ($g_gametype == GT_FFA)
129{
130 $fraglimit = 60;
131 $g_warmup = 45;
132 $timelimit = 10;
133
134 Spawn Protection = 0;
135}
136
137
138
139// ===== TEAM DEATHMATCH ======================================
140
141
142else if ($g_gametype == GT_TEAM)
143{
144 $fraglimit = 0;
145 $g_friendlyFire = 0;
146 $g_warmup = 45;
147 $timelimit = 15;
148
149 Spawn Protection = 1.7;
150}
151
152
153
154// ===== FREEZE TAG ===========================================
155
156
157else if ($g_gametype == GT_FTAG)
158{
159 $fraglimit = 10;
160 $g_friendlyFire = 0;
161 $g_warmup = 45;
162 $roundlimit = 0;
163 $timelimit = 20;
164
165 Spawn Protection = 3;
166
167Freeze Tag
168{
169 Crushed Thaw Time = 1;
170 Damage Thaw = 0;
171 Lava Thaw Time = 3;
172 Movable = yes;
173 Round Delay = 1;
174 Self Thaw Time = 90;
175 Slime Thaw Time = 10;
176 Slithery = yes;
177 Teamkill Freeze = yes;
178 Teleport Thaw = yes;
179 Thaw Distance = 100;
180 Thaw Score = 2;
181 Thaw Time = -2;
182 Void Thaw Time = 3;
183 Water Thaw Time = 60;
184
185Round
186{
187 Reset Flags = RESET_ALL;
188}
189
190}
191
192}
193
194
195
196// ===== CLAN ARENA ===========================================
197
198
199else if ($g_gametype == GT_CA)
200{
201 $fraglimit = 10;
202 $g_warmup = 45;
203 $g_friendlyFire = 0;
204 $timelimit = 20;
205
206 Spawn Protection = 3;
207
208Round
209{
210 Mode = MODE_INTERMISSION;
211 Reset Flags = RESET_ALL;
212 Warmup = no;
213 Warmup Respawn = WARMUPRESPAWN_PLAYERS;
214}
215
216}
217
218
219
220// ===== CAPTURE THE FLAG =====================================
221
222
223else if ($g_gametype == GT_CTF)
224{
225 $capturelimit = 8;
226 $fraglimit = 0;
227 $g_friendlyFire = 0;
228 $g_warmup = 60;
229 $roundlimit = 0;
230 $sv_floodProtect = 0;
231 $sv_teambalance = 0;
232 $timelimit = 20;
233
234 Spawn Protection = 0;
235
236CapturetheFlag
237{
238 DefendBase = 5;
239 DefendCarrier = 2;
240 DefendFlag = 2;
241 DefendHurtCarrier = 1;
242 FlagAssistFrag = 1;
243 FlagAssistReturn = 5;
244 FlagCapture = 50;
245 FlagReturn = 5;
246 FlagTime = 30;
247 SuicideReturn = false;
248 KillCarrier = 10;
249}
250
251 modifyItem(0, "team_CTF_redflag", "", "");
252 modifyItem(0, "team_CTF_blueflag", "", "");
253 modifyItem(0, "team_CTF_neutralflag", "", "");
254
255}
256
257